Tuesday, 2 June 2026

Aragorn, You Need More Men (Seven Stones Edition)

Hey all

Seven Stones is always a big one in the calendar for James and I, and each year, our aim is to secure a nomination for best army.

I feel that the best way to lay this out is to go through the multiple moving pieces in sections, as this was all overlapping and happening at the same time. I believe that James is doing his own blogpost for his half of the force.

The Theme

After some brainstorming, the theme that we settled on was the Battle of Azanulbizar. But to give it the Seven Stones treatment and make it unique, we were going to go by the book version.

This would mean that there would be no Thror, as he is already dead by this point, having wandered into Moria then being captured and executed by Azog. This was the catalyst for the War of Orcs and Dwarves, a conflict that lasts many years and kills a huge amount of the Northern orc population, culminating in the Battle of Azanulbizar.

Thrain leads this war and in this battle he is pushed from the slopes of the mountain back into the woods below. His son, Thorin's brother, Frerin, is killed in those woods and it is here that Thorin's shield is shattered and he wields an oak branch in its place, earning his moniker. Thrain is also wounded in this fighting, and in the films at least, loses his eye.

Around this time, the Army of the Iron Hills arrives late to reinforce their allies, led by Nain, father to Dain Ironfoot. They end up fighting outside of the East Gate to Moria and Nain faces Azog. In this fight, Azog manages to strike Nain in the neck, breaking it and slaying him. He then realises that his orcs are broken and fleeing back into Moria and rushes to join them. When a young dwarf, Dain, catches up to him and strikes his head off with his red axe. 

The dwarves win the battle and intend to push into Moria itself, when Dain glimpses the Balrog through the gates and fear stops him from doing so.


The Army

James came up with the army list, and I'm sure will outline it fully in his own post.

But our army lists looked like this.


James

Thrain, King Under the Mountain (Leader)

Warriors of Erebor w/ Shield x6


Nain (Iron Hills Dwarf King)

Iron Hills Spearmen (Erebor Warriors) w/ Spear and Shield x11


Me

Young Thorin Oakenshield

Warriors of Erebor w/ Shield x5

Warriors of Erebor w/ Spear/Shield x7


Young Dain Ironfoot (Grim Hammer Captain)

Iron Hills Mattocks (Grim Hammers) x7


Dwarves: 40


Building the Army

I already had a fair bit of my army built, as I had Thorin and Erebor dwarves from previous tournaments.

So my army building would be focused around the Iron Hills relief force.


The Iron Hills Mattocks

For the Iron Hills, since they'd be using the Erebor dwarves profiles, we decided to convert them from existing Erebor models. Three big reasons for this, firstly, they look great. Second, they would help with making the army blend together nicely. And finally, it would help our opponents follow what each model is representing in gaming terms and thus avoid misunderstandings.

So, while at the GT, I picked up a box of Grim Hammers. My intention for these was to largely leave them untouched but painted more in an Iron Hills style. I would, however, be making one prominent change to the models. I would be taking the head of their mattocks away, or their whole weapon/army away in some cases. And, in its place, I'd put the green stuff head (moulded via blue stuff) of an Iron Hills mattock to the shaft. In two of them, I'd swap the hand and weapon, and in one, the whole arm. These were spare mattocks from goat riders that had sat in my bits box for years. The one who had a whole arm transplanted, I trimmed the rim of his shoulder down as it stood out too much from the rest of the Erebor warriors.

They were a relatively simple swap and looked nice and distinctive once done. 

For their paintjob, we made them a brighter metal, with Ironbreaker highlights, to help them stand out from the Erebor troops. We painted their clothes in Khorne Red with a slight highlight of Khorne Red/Mephiston Red. And the sashes were grey then painted in a Pallid Wych Flesh (with small amount of Administratum Grey). All washed in Nuln oil and rehighlighted a touch. For their bases, I did a base layer of Mechanicus Standard Grey, with a drybrush of Dawnstone, then a light one of Administratum Grey, washed with Nuln Oil, and followed by a light dusting of Karak Stone.


Dain

Dain was going to be a little trickier, and I wanted to make him stand out. So I had a look through the dwarf models of the range and tried to choose a pose that suited him. I found the original Bofur from Thorin's company had a nice 'planted' base, as if digging his heels in and getting ready to fight. So I found one on Ebay and grabbed him.

Next I dug into my bits box, knowing I had several old bits of dwarves lying around. Amongst them, I found a 3D printed Fili model, who happened to look quite a lot like how I would imagine a very young Dain to have.

I took the head off and had to cut around the jawline because of how it fit into the Fili's armour. This wasn't the end of the world, as I wanted to give him some facial hair, which would cover up any bad green stuff work I did. i put a pin into the body and then sat the head on top. 

The big issue with the Bofur model, is the lack of armour, which wasn't very fitting for a dwarf of great importance mid battle. So I knew that I wanted to have something armour based for a start. Since I had just cut the hands off of two Iron Hills mattock arms, they made sense to use. 

The issue was that they were both right arms, so I had to cut one at the elbow and move it around to become a left arm. I attached these and, once fixed on, I then used green stuff to replace the bottom half of his head, and once it set, added a long moustache to hide the mouth I had given him. I used more green stuff to fix the end of his hair. So his head was built. I had to do this afterwards to make sure that I wouldn't obsrtuct the arms. While doing this green stuff, I also turned Bofur's undershirt into a chainmail coat. The jacket would be a surcoat for him.

 

The last piece to build, was his famous red axe. For this I used the head of an axe from a 2h dwarf warrior 3D print. The problem was that the axe blade itself just wasn't what I pictured for Dain, so i kept the shaft and cut the blades off. I had found an old broken plastic Mines of Moria Gimli throwing axe though. 

I made a blue stuff mould of the axe blade, and cloned it. I then cut it from the shaft, turn it upside down, to make it less recognisable, and added the cloned one to the opposite side. 

 

That was the top half of the axe built. 

For the rest, I ummed and ahhed about how to make it a natural fit, and eventually settled on using Bofur's right hand and Gimli's left hand (as it was holding the handle at just the right angle to fit. I fixed the hands on (drilling slightly into the handle and hand. Before applying the tiniest bit of paperclip that I have ever used to support the join) and finished by using a small wire to connect the head to the hand.

With him built, it was onto painting him up. He was done very similarly to the warriors, but for two differences. His hair, was done Mournfang Brown, then Skrag Brown and highlighted with Skrag Brown with a touch of Squig Orange to give it that fiery hue. The gold trim was Balthasar Gold with Griffon Gold drybrushed over it and washed in Agrax.

And his axe, that was painted in the same way as the armour, before getting a few layers of Contrast Medium and Flesh Tearers Red, to give the axe its blood red colour. I applied a very small Runefang Steel edge highlight to the blade too.

  

 

And that was my army painted! I had a few rebasings to do, but that got done later on. The wooded bases were Dryad Bark, drybrushed with Steel Legion Drab and washed with Agrax Earthshade.


Objective Markers

There was only three objective markers that I would be making of the seven. 

The first was going to be Thorin's shattered shield. So I blue stuff mould an Erebor shield twice. One was to be cut up as the shattered shield, the other was to be blutacked onto Thorin, and removed once he had lost his wound and brought the Oakenshield into play (as per the rules James wrote us).

For the objective itself, I dug out an old base with the rock that an old Durburz had once stood one, before I turned him into a mounted version. I figured that this would work for a forested floor to put the shattered shield upon. I used old flock to make a mossy covering for the rough edge of the rock that Durburz had been removed from.

For the other two markers, I looked through my sprues for inspiration and, quite perfectly, found a pair of dead hunter orcs from the mounted set. I took these two and decided that, to add some variety, one could be based for the woods and the other the mountainside.


The Display Board

James had built the majority of our boards and so I offered to do so this year, mainly because another incoming child may severely hinder my ability to do so for the foreseeable. 

It didn't take very long to get an idea of what I wanted to do for our display. My thoughts were to the effect of an open book and seeing the display inside of it.

To achieve this, my thinking was that I would use a photoframe as the book cover and I could use some cardboard, cut from a box, to be my pages. As I planned it, other ideas came up. One example; I'd have to anchor the centre of the pages down, maybe cut them to make them look like an open book. But cutting them would ruin the look. But I could use masking tape to cover that up. I could make the masking tape become a bookmark, so that it doesn't look out of place.

James chipped in that he had heard of people using tin foil to give a leather effect, so recommended trying that on the cover. 

I went on trust paint and mapped out a rough plan for the board itself, as shown below. A forested area, adjoining the edge of the Mirrormere and then the mountainside leading up to the Eastgate.

One thing that was irking me, but I wasn't sure how to go about it, was getting the East gate itself as part of the board. As I wanted it to feel titanic and not just shoehorned in. Until a simple solution hit me: if it's a book, the East gate can be a pop up! So I browsed for a good image and found this one. I liked it as there's a faint glow in the gateway, indicating the Balrog. All I did was blow it up and cut out of of the foreground to make it seem far away and flip the image so the gate sat in a more fitting area.


Building it

The first thing that I did was wrap the cardboard from the back of the photo frame in paper, to make it easier to paint later. I then took strips of tin foil and lightly scrunched them up, before unrolling and wrapping the frame in them, to give the leather effect. I then cut out a secondary frame from a thick cardboard box, trying to use the fold in that as the centre of the book. Once this was glued in place, I used the masking tape to make the bookmark across the bottom and top. This would also provide more subtle anchoring and hopefully stop it all falling apart. (The blog has decided that the pic must be in portrait, and won't let me do otherwise, so that's exciting.)

Next, I dry fitted some pieces of polystyrene onto the paper covered base and once happy used PVA glue to hold them together. 

Once that had dried, I got my hot wire cutter and trimmed down the edges to make a more natural shape to the land. Giving a cliff edge along the left and a smoother climb on the middle and right. 

This was followed by the Polyfilla. It turned out later that I had missed a few small spots but nevermind. 

With that set, I added some small gravel to give the cliffs a more natural look and some around the edge of the Mirrormere, to look like an old landslide had happened there. I then added some sand around them to look more natural. 


Painting and terraining

Next up was the painting phase. I began by doing what I perceived to be the easiest bit, the frame. This was simply Mournfang Brown as a base and a drybrush of Doombull Bown, to make the cover look like worn leather. The pages were simply done in Rakarth Flesh and the bookmark was Khorne Red.

I did the wooded area and mountainside the same as the basing mentioned above. The Mirrormere, I did in Incubi Darkness, then drybrushed with a mix of it and Caledon Sky, before a light drybrush of Administratum Grey and covered it in PVA glue after to make it look wet.

Then it was onto adding the terrain. First up I went and glued a load of grassy tufts around. There had ended up being a small crack in the Polyfilla below the cliff, so steering into the skid, I put a few tufts around it to make it into a small pond. I also added some of my old style flock from the 00s, which gives a nice mossy appearance. 

Finally, I added all the flock across it. But I also felt that there was a problem, in that the moss was a little too green for the rest of the board, so I put a generous helping of Agrax over it. And that sorted it out. With that the board itself was done!


Trees

You may have noticed that the forest had a distinct lack of trees. This was by design, as I wasn’t entirely sure how well our models would fit around them if I fitted them into the board, especially as we were also putting some Hunter Orcs on too. 

So I had opted to fix the trees onto bases, and that would allow me to move them as I saw fit on the day. These were readymade and coloured so I just had to base them.

By putting them on bases and not locking them into the board, it also meant that I can recycle them for scenery in the local group.


Azog

The final touches, beside basing some Hunter Orcs and the Keeper of the Dungeons as he was a nice fit into the look, was getting the big boy himself. Unfortunately, I had converted mine several years prior to have half arsed heavy armour, which hadn’t aged well. 

Fortunately, this gave me an excuse to buy a new one, and I had always wanted the old General of the North model (I gather that he is also affectionately known as ‘Dancing Azog’). I found one on EBay that was relatively cheap and just missing his fork arm (which wasn’t a problem, with the plans that I had for him) and grabbed it. 

Once he arrived, I found an old destroyed Minas Tirith man, and plundered his corpse for a left arm for my Frankenstinian intentions.

I shaved the glove off the wrist, not being worried about the size of the hand, as Azog is a large orc. And also took away the details around the arm (chainmail and other armour). I glued this arm onto his stump that I had filed down to go flat to flat, and used superglue to smooth over any crack on the join. Our unmutilated Pale Orc was built. 

And soon painted.

He was the final part, and that completed the display!


Shoehorning in Scooby Doo

Somewhere around the halfway point of this project, James had suggested a minigame for our opponents, which I’m sure he’ll outline when he does his blog.

But the essence of it was that, because it was unlikely that we’d face an Azog in each game, they’d secretly choose one of their heroes to be him in disguise before we began. And if we unmasked him, we’d found him and win; they get consolatory Freddos. If we fail; they win Freddos. In the end, I believe we caught one Azog, so perhaps have much to learn before we earn a place in the Mystery Machine.

I responded to this with something to the effect of ‘Oh kinda like Scooby Doo’. And that ended up taking hold. 

We stapled this onto the army as a side piece and made it become our fancy dress for the event. Complete with hastily built box of Scooby Snacks to keep our Freddos in.

In hindsight, it was a random addition, but people seemed to like it so we were ok with it.


The Trailer

One of the finishing touches, was to make a trailer that I absolutely did not feel that I had time for.

https://youtu.be/huejL_lG3bM?si=7-7FT1vzogmGKvBU


The End Result

In the end, we thought it came out great! I’m nowhere near as talented as others in the community with my display boards, but felt as though I gave a good account of myself, and it all came together nicely with James’ work despite us never meeting in person to plan things.

In the end, we sadly didn't manage to get the nomination, but this is a reflection on the level of the competition rather than us, each year the things people turn up with is increasingly insane and I love to see it!

If I can attend next year, we'll fight once more for our nomination!

Sunday, 31 May 2026

Tournament Report- Seven Stones 2026 (23-25th May)

The Tournament 

Seven Stones is the pinnacle of sporting play. Everyone's there to have fun games and bring cool armies. Damian and Tom will allow almost anything, as long as it is done with fun and theme in mind.

It's also a Doubles event and this was it's 10th tournament.


Our Army

We had several ideas, but the one we settled on, was the book version of the Battle of Azanulbizar. (Blog of more depth on the theme coming soon). It was a custom army, with the special rules below).

James

Thrain, King Under the Mountain (Leader)

Warriors of Erebor w/ Shield x6


Nain (Iron Hills Dwarf King)

Iron Hills Spearmen (Erebor Warriors) w/ Spear and Shield x11


Me

Young Thorin Oakenshield

Warriors of Erebor w/ Shield x5

Warriors of Erebor w/ Spear/Shield x7


Young Dain Ironfoot (Grim Hammer Captain)

Iron Hills Mattocks (Grim Hammers) x7


Dwarves: 40


Special Rules

  • All models gain Hatred (Azog)
  • All models in this force must charge, if able
  • If Nain is slain, then Dain will become enraged. He must charge the model that slew Nain, if able, or move as close as possible to them. This overrides the 'Must charge rule'.
  • Thorin begins the game with a normal shield. Once he has suffered an unsaved wound, his shield is shattered and he replaces it with the Oakenshield.
  • Thrain has been pushed back and lost an eye in the initial fighting. He begins the game with two wounds.
  • Iron Hills warbands must arrive in every game via Maelstrom rules, but the opponent shall always be the one to decide where they come on. They never roll in the first turn and may not might the result.


*Disclaimer- I got pretty unwell on the Sat evening and was feeling rough all weekend. But I dosed up and played on. So I may have forgotten something or missed it altogether in our games.


Game 1- Reconnoitre (Vs. Custom Army- War in the North PS3 Game Theme (Josh and Tom))

Gimmicks: Markers were placed on the board that gave us random 'prizes'. These would give us a bonus that we can use in the game and keep all weekend. Also Beleram the eagle would start chained up and have to be freed by Josh and Tom.

Opponents' Heroes- (Three custom heroes) Eradan (Man, Leader), Andrial (Elf), Farin (Dwarf), Beleram (Eagle), Halbarad and Rangers of the North

At face value, our forty dwarves facing twelve opponents in recon seemed great. Until we saw a river across the middle. And, being Seven Stones, it was always going to be deep water. The only crossing was the Buckleberry Ferry, requiring two jump tests.

Thrain and Thorin arrived and began moving up towards the river and the following turn Dain arrived behind Thorin and Nain alongside Thrain. Across from Thrain and Nain were the rangers, and across from Thorin and Dain, the custom heroes.

Thorin reached the Ferry and jumped across both, using a might to not fall in. And the dwarves began to swim…

…it was an utter disaster, as we took off piles of drowned dwarves each time they moved.

I charged a few dwarves into Beleram and tried to do damage as he was chained, but failed to land a single blow over multiple turns. 

Thorin charged a ranger and called a Heroic Combat. Then spent his last might to win the fight as I wanted a good chance on harming Eradan, who was nearby. But Thorin then failed to cause any wounds. His friends beside him managed to slay one however.

The next turn, the iron hills hot water, and all of mine, but Dain and the one who went for a bonus marker, drowned.

Thrain did better and swam across elegantly, but then lost a fight on the other side and took a wound.

We were on the brink of breaking, the Eagle had been freed and we had only killed two of theirs…while 25 of our 40 dwarves had drowned, nevermind those shot or killed in combat. If I remember correctly, Dain was killed by the custom heroes as he pounced on Farin's back, while he swam.

(Left- our guys killed by opponents. Right- Those who drowned.)

When suddenly in that last turn, Eradan suddenly drowned out of nowhere with almost full stats (he had only spent a might), killing their leader for us, Thrain then killed two Rangers and his dwarves took down another two. This meant, quite undeservedly, we had just won 3-2 as their leader was dead by misadventure, ours wounded and we were both broken. 

We only had nine guys left by the end of that turn.


Game 2- Clash of Champions (Vs. Reclamation of Osgiliath (Dan and Liam))

Opponents' Heroes- Boromir (Leader), Faramir and Madril

Opponents' Warriors- Minas Tirith Warriors, Osgiliath Veterans, Rangers of Gondor and Knights of Minas Tirith.

I deployed Thorin opposite Faramir and Thrain across from Madril and Boromir. We rushed at each other head on and a savage battle began. 

Thorin won against Faramir and took away his fate as Thrain and Boromir started killing one another’s troops. Dain and Nain arrived near to Thrain and rushed to assist him.

Thorin then decided to try and build a kill count and started killing off Faramir’s men, feeding him one dwarf at a time as I was getting lucky with the roll offs. Thorin eventually fought Faramir again but couldn’t overcome him, but nor did he fall.

On the other side, Thrain and Nain linked up and tore Boromir’s unit apart and Thrain’s dwarves managed to take down Madril in the thick of it. 

Boromir had gone too deep and Dain rushed with his mattocks and surrounded him. Luckily for Boromir, his might saved him a couple of times and I couldn’t get a shot on slaying his horse. It was around this time that the round was ended.

Thrain (8) and Thorin (6) had outkilled Boromir (10) and Faramir (3), but we had been broken and Boromir’s banner was still standing, giving us a 5-4 loss.


Game 3- Fog of War (Vs. Custom Angmar (Calum and Ashley))

Gimmicks: The Witch King had to summon the Barrow Wights from markers placed by both teams across the board.

Opponents' Heroes- The Witch King (Leader), Barrow Wights, Angmar Orc Captains and Angmar Orc Shaman.

Opponents' Warriors- Warriors of Carn Dum, Angmar Orc Warriors and Angmar Warg Riders

I deployed Thorin to the left and Thrain was put down to the right. I had the Witch King and a Captain before me. The four Barrow wight spawns went into the open areas across the middle of Shelob’s Lair.

We chose to defend Thorin, slay an orc captain, and capture the rear left square of the tunnels.

I was struggling at this point and so am very hazy on what was happening on James' side of the battle, but Thrain put up a very stoic defence, and his dwarves went through the orcs like a hot knife through butter.

They first raised a Barrow wight before me and then a second before james. I called a Heroic Move in the third turn. Thorin rushed forward and attacked the Witch King and banner bearer. He won the combat but fluffed the wounding. The next turn he was surrounded by several foes and the morgul blade found its mark.

Dain had arrived behind Thrain and Nain behind his foes. Dain rushed to reinforce Thrain and Nain started moving up towards the Witch King’s rear on my side as I was spread thin.

Three of my dwarves held a tunnel to my left and two were slain. The last was surrounded by an orc captain and several of his cronies. That dwarf managed to win his fight and land a wound upon the captain, before being ripped apart the following turn. 

Thrain had managed to get an edge over his flank and so Dain rushed past with his dwarves to assist my flank. I believe that in the last turn he managed to personally slay the Orc Shaman.

He arrived and announced himself by cutting down a warg rider that was charging my rear. At this point, time was called.

As it turned out, the only VP scored was the surrounded dwarf, who struck our target captain. Giving us a 1-0 win.


Game 4- The Arena of Champions (Vs. All Our Opponents From Games 1-3)

Our Champions: Nain (Dwarf King) and Young Dain (Grim Hammer Captain)

Josh and Tom's Heroes- Elladan and Elrohir

Dan and Liam's Heroes- Faramir and Madril

Calum and Ashley's Heroes- Two Barrow Wights

A quick breakdown for anyone unfamiliar, in the arena of champions, you put in a hero of 100pts or less. For every 5pts under the 100, including wargear, they gain a might, will or fate point. You must have one of each before adding a second to any and so on.

We rushed towards the rangers, and the barrow wights paralysed Faramir. Nain jumped on him and gave him a good slapping about, I opted not to do so in my turn as twice would have felt cheap, so I charged Madril and believe I took a fate off him.

The Barrow Wights randomised who they would attack as Faramir woke up, and the dice said to target Faramir again, much to Dan and Liam’s disgust. 

The twins then joined the fray and charged James and I, so we charged back in our turn and Dain was quickly killed. The following turn, Nain followed him.

Madril was the next to fall as Elrohir rushed in and cut him down. Elladan, meanwhile, took down the first Barrow Wight. Things were looking to be settling up for an elven victory. When, desperate for a chance for Faramir, son of Gondor, to show his quality, he ran in and slew one elf, then the other and finished by taking down the Barrow Wight!

Whether it was the +3 to wound, the all combats count as trapped, or our incompetence, I’m not sure if it reflects well on Faramir that he was the only one to get paralysed, and won anyway, or poorly on the rest of us.


Game 5- Take and Hold (Vs. Sibling Rivalry (Not their army name but that’s what I'll call it) (Phoebe and Lewis))

Gimmicks: Phoebe and her partner, Josh, were each paired with their siblings, and so would have a family member in each army, with the sibling in the other's team. E.g. If Phoebe had Haleth, Josh would have Hama. They would be able to use each other's might will and fate, once their own ran out on their character, presuming that their sibling is still alive in the other game. So they would end up in a rush to use their stats up before someone else did. This was tracked via a group chat between them.

Opponents' Heroes- Prince Haleth (Leader), Eowyn, Gloin, Nori and Ori

Opponents' Warriors- Riders of Rohan, Iron Hills Warriors and Goat Riders

Because we deploy in opposite corners to our allies, I had Phoebe to my left with Eowyn, Nori and Ori and Lewis to my right with Haleth and Gloin.

We started moving towards the centre (for anyone unfamiliar, this is essentially doubles ‘Hold Ground’). Dain arrived behind Thorin and Nain behind Thrain. 

Haleth moved off to pin Thrain’s warband in place and Nori won the roll off to stop Thorin rushing through the chokepoint with impunity to the centre. Thorin went for a Heroic Combat and this caused two or three cavalry in front of me to fall, and reopened the gap to the centre. Winning the next priority, Thorin then let his dwarves charge either side of the pincer movement and got us within range of the centre. He personally faced Ori and took off a fate.

His dwarves did well and held the line, killing a decent number of the opponents in response to their own losses.

James had Thrain beat Haleth several times but Thrain kept fluffing the wounds, failing to dismount him and Eowyn each time. Haleth eventually pulled back to the centre as time was getting tight. Nain had called a couple of Marches and got his dwarves around the Thrain fight to get in range of the centre with 10+ dwarves.

Dain had similar run some of his dwarves around Thorin’s battle and attacked the opposing Iron Hills in the rear, including a near miss throwing axe almost taking their banner out! Dain ended up in a fight with Gloin and survived the initial barrage, taking a fate off his opponent in the penultimate turn. 

Thorin had overreached and ended up in a world of danger, as he had Gloin, Nori, Ori, and a charging rider of Rohan surrounding him! He shielded for dear life, but a Heroic Strike with Gloin’s last might was making it bleak. He predictably lost the fight, but somehow came away with only a wound or two taken, and saved it with his fate!

By the end, we had claimed the centre (22/19) and they had their banner alive, giving us a 5-2 win!


Game 6- Lords of Battle (Rematch! Vs. Reclamation of Osgiliath (Dan and Liam))

Opponents' Heroes- Boromir (Leader), Faramir and Madril

Opponents' Warriors- Minas Tirith Warriors, Osgiliath Veterans, Rangers of Gondor and Knights of Minas Tirith.

We had rematched our opponents and old foes!

I lined Thorin’s warband up in the centre and Thrain was on the other side of the watchtower. The Gondorians deployed opposite me in one large block. 

We got the initial priority and Thorin led a made charge against a mass of troops outnumbering his own a little under four to one. Thrain catching up not get behind. The Gondorians swallowed up Thorin’s warband and an absolute massacre went ahead. Thorin fought Faramir again but lost and luckily wasn’t wounded. But, of his twelve dwarves, nine were slain!

The next turn, Thrain’s unit joined and struck the rangers. Thorin charged at Boromir, who had got behind his line the previous turn. He was then swamped by enemies on all sides. Despite the numbers and losing the combat, he managed to weather the storm and not get killed.

Thrain’s unit had more luck and took down some of the rangers. Dain had arrived behind us and Nain behind the Gondorians.

Thorin ended up fighting a group of troops alongside Faramir and they kept crossing blades for the rest of the game. And I believe that he didn’t get taken down by the call of the round.

Thrain had more success initially as he managed to rush Boromir and hammered him. Getting a single wound upon the enemy general and watching as he failed all three fate, suddenly left on 2w 0f. Sadly, he couldn’t convert this as Boromir rallied and eventually slew Thrain. But lost to Dain, who had just arrived, however, took no more wounds. 

Nain joined at the rear of their lines, but it was too little too late.

Dan and Liam had fallen one wound short of tripling our count, Thrain had been killed, we were broken and had lost two heroes. In return we had wounded Boromir, for a 16-1 defeat.


Game 7- Seven Stones Domination (Vs. Moria (Michael and Craig))

Gimmicks: They had themed their Moria around the Marvel films; the bats were capes, the objectives included the infinity gauntlet and other cool links.

Opponents' Heroes- Durburz, Groblog, Druzhag, Moria Goblin Captain and Moria Goblin Shaman

Opponents' Warriors- Moria Goblin Warriors, Moria Goblin Prowlers, Batswarms, Gundabad Blackshield Drummers, Giant Spiders and a Cave Troll

I deployed Thorin to the right of the central building, across from Durburz and Groblog. Thrain was on top of the building, looking down upon Druzhag, the Captain and Shaman. 

Thrain began by withstanding an assault from the goblins on the walkway, with Thrain’s troops fighting the ones climbing up the stairs. 

And later he had Druzhag’s spiders climbing up the side, that he also managed to repel. 

Thorin launched an assault forward and held a chokepoint, leaving a couple of dwarves to hold a rear objective. He had some success as they cut down several goblins, losing only one or two of their own. I was careful not to rush out of the chokepoint and risk being overly exposed. So in the next turn, more goblins fell before their valour. 

Thorin then saw an opportunity and charged Durburz. He fluffed the duel and got away without any wounds. Sadly, this became a bit of a pattern and Thorin burnt out alarmingly quickly, keeping his head above water but failing to win any fights.

Dain and Nain arrived at the rear, so Nain rushed up to hold the objectives at the rear, leaving a few on one and rushing to fight the massing goblins on another beneath Thrain. Dain used his might to call Heroic Marches and moved up towards Thorin as quickly as he could. He arrived just in time to save Thorin’s crumbling and outnumbered warband, getting alongside his cousin at the end of the game as a troll was breaking through with Groblog.

A batswarm had flown over Thorin’s unit and was fighting for my rear objective. It killed a couple of dwarves and came alarmingly close to taking it, when a couple of Dain’s mattocks arrived and the bats were one shotted.

Back over the other flank, Thrain’s unit had firmly held the stairs and kept their objective safe. But Nain was floundering under the sheer weight of the goblins’ numbers. A few dwarves contested the objective as Nain held up a large portion of them but they were too few. And worse still, a group of goblins had broken past and slain the protectors of the other rear one!

In the end, we had two objectives that we completely owned without contest, they had four themselves, they had also doubled our numbers on the final one, and they had also broken us, so we ended the weekend on a 17-6 defeat, but a classic game of dwarves v goblins is always a winner, and it was a great one to end the event on.


So we ended the weekend on three wins, three losses and a VPD of -22. But all of our games had been fun and against great opponents, so we couldn't ask for much more. I hope I can make next year's, but that will depend on life at home with an upcoming little one! 😊


Events that I will attend

13th June- What about second breakfast? (Independant Doubles)

27th June- Plant your trees and watch them grow (EAHC)

18th July- You shall NOT be the Fellowship of the Ring (EAHC)


Aragorn, You Need More Men (Seven Stones Edition)

Hey all Seven Stones is always a big one in the calendar for James and I, and each year, our aim is to secure a nomination for best army. I ...