Showing posts with label "More will come" Legions. Show all posts
Showing posts with label "More will come" Legions. Show all posts

Thursday, 31 October 2024

More Will Come Legions: Theoden Rid- GROND! GROND! GROND! GROND! GROND!

GROND! GROND! GROND! GROND! GROND! GROND! GROND! GROND! GROND!

The Breach of Minas Tirith

 

Participants:

Grond, The Hammer of the Underworld

Great Beasts of Gorgoroth

Mordor Troll

Easterling Captain

Easterling Warrior

Orc Captain

Orc Warrior

Warg Rider

Additional Rules:

Grond may be included at no Points Cost.

Orc Commanders who drive GBOGs may include up to three additional warrior models as part of their warband who deploy outside of the Howdah.

Special Rules:

The Line Breakers

On a Turn in which a Monster or War Beast charges into Combat, enemy models in that Combat at the start of the Fight Phase cannot declare a Heroic Strike.

Rivalry of the Howdah crews

GBOGs in your Force may select up to one of the following upgrades apiece:

The Crew of Barad-Dur: The Commander of this GBOG always counts as your Leader. Your Force will not count as Broken unless this GBOG (including all crew) are slain. (25pts)

The Morannon Crew: All models within the Howdah increase their Defence by 1. (15pts)

The Tracker Crew from Gorgoroth: The archers within the Howdah increase their Shoot Value by 1 (10pts)

The Spiderkin Crew from Cirith Ungol: Bowshots which Hit AND Wound on a Natural 6 (or 6/6 as appropriate) will apply the Paralyse special rule. Heroes may spend a fate to negate this. (25pts)

The Hammer of the Underworld

Grond has all of the following effects, subject to how many Wounds it has remaining:

15: The Witch-King’s Malice: Grond gains the Harbinger of Evil Special Rule.

10+: Totem of Barad-Dur: Friendly models within 6” gain +1 to their Courage Values.

5+: Inspiring presence: Friendly models within 6” may reroll To Wound rolls of 1.

Profiles:

Grond, The Hammer of the Underworld

S10 D10 W15

(Siege Target)

Wargear: Flaming Master-Forged Hammer (+1 to Wound, Re-roll 1s to Wound)

Bring up the Wolf’s Head:

Grond may be deployed in the usual way, or in the same way as a siege engine. Due to its size and low speed, Grond will never arrive as a Reinforcement. You may deploy Grond with as many of your Monsters/War Beasts already attached as you wish counting as one warband.

Grond is moved using the same rules as a Seige Tower with the following exceptions. Only Monsters and War Beasts may count towards moving Grond. For every Monster or War Beast moving Grond, it gains an inch of movement. Grond may be pivoted up to 30 degrees about its centre before making a full move forward in a straight line, with all attached models moving around with it. GBOGs may pull Grond by being in base contact with the front or sides.

Unstoppable Momentum:

Any enemy model moved into by Grond, or by a model moving Grond, will immediately suffer the Barge Brutal Power Attack after resolving any Trample rolls from GBOGs where applicable. The only exception to this are the Unmovable! models (Smaug and the Mumak).

Grond will only be prevented from moving if every Monster/War Beast moving it is Charged. In cases where some are and some aren’t, Grond and all attached models will still move the number of inches corresponding to the number of unengaged Monsters/War Beasts, applying Barge to the enemy models engaged with the attached models at the start of Grond’s Move.

Grond will breach it:

If Grond, or any model moving Grond, makes contact with a Terrain Piece with a diameter or length of 2” or less (or height of 1” or less), remove it from the board- it’s flattened now! This can include removable trees, free standing statues, scatter terrain, and Supplies, as well as Heavy and Light Objects.

If Grond, or any model moving Grond, makes contact with a Terrain Piece exceeding the description above, any Trolls in base contact with Grond (and otherwise unengaged) may pull back the Hammer to Strike the Terrain Piece. Roll 1D6 using Grond’s Strength against the Defence of the Terrain Piece from the table below. Where Grond’s Stike is successful in causing a wound, multiply that by the number of Trolls who participated in the Strike.

Where a Terrain Piece is reduced to 0 Wounds, remove it in full from the board. If Grond is reduced to 0 Wounds, remove it from the board as normal.

Type

Defence

Wounds

Fortress/Castle Gate

10

3

Fortress/Castle Wall

10

5

Stone Building/Ruin/Bridge/Tower

10

2

Wooden Building/Ruin/Bridge/Tower

9

2

Large Tree

9

3

Feel free to add your own!

Friday, 28 July 2023

"More will come" Legions The Battle of the Five Armies Option 5: The Ancient Enemies

The Ancient Enemies

Dwarves and Elves charge on Orcs - The Battle of Five Armies - YouTube
The enemy of my enemy is also my enemy

 Army List

Thranduil with Heavy Armour (Elk, Circlet, Sword)

Feren with Heavy Armour (Horse)

Mirkwood Captain (Swap Glaive for Spear and Shield….free)

Mirkwood Elves (Elf Bow, Elven-made Glaive, Spear, Shield, Banner)

Dain Ironfoot (War Boar)

Iron Hills Captain (Goat, Mattock)

Iron Hills Warrior (Mattock, Xbow, Spear, Banner)

Iron Hills Goat Rider (Mattock, Banner)

Iron Hills Chariot (Captain)

fatgirlwritesscenarios.tumblr.com - Tumbex
You leave Elkvis alone!

Additional Rules

Thranduil and Dain must both be taken.

Elf models may only be lead by Elf Heroes and Dwarf models may only be lead by Dwarf Heroes.

Two majestic idiots going brrrr

Special Rules

Ancient Enemies

Elf and Dwarf models may still make Shooting attacks if the only friendly models that might be hit are Dwarf and Elf models respectively, contrary to the usual rules concerning Good Armies not risking their own models. Banners and Heroic actions called by Elf or Dwarf Heroes will only affect friendly models of the same Race. This Legion does not count as broken unless both constituent Dwarf and Elf parts are individually broken. Your opponent must Wound/Kill both Thranduil and Dain to earn Victory Points for Leader Kills.
Shoot into combat! What are the odds you'll kill a D8 dwarf?

“The Hordes of Hell are upon us!”

If all Dwarf models are deployed before all Elf models, the controlling player may elect to re-deploy any Dwarf warbands once each. In the case of scenarios where a roll is made to determine deployment, Dwarf warbands may instead choose to reroll their result. Additionally, Infantry Elf models may perform a Leap test over any Dwarf models currently benefitting from Shieldwall. On the result of a 2+ this Leap may be made directly into Combat.
Who are the five armies in The Hobbit: Battle of Five Armies? - Quora
These rules should really help you to get the "jump" on enemy warbands in the first turn and bring down any numerical advantage they might have.

A Clash of Kings

Keep track of the number of kills caused by Thranduil and Dain. If, at the start of a turn, either model has the same or fewer kills compared to the other, they will count as a 6” banner to their Race and also apply the following effects for the rest of the turn:

Thranduil: May call a Heroic Shoot/Accuracy without spending Might. Friendly Elf models within 3” gain +1 to Wound rolls.
Dain: Gains Master of Battle. Friendly Dwarf models within 3” may reroll 1s and 2s for their Wound rolls.

Ironfoot Dain Ironfoot GIF - Ironfoot Dain Ironfoot Hobbit - Discover &  Share GIFs
Thranduil gets to enjoy the +1 to Wound for once so long as Dain goes on the rampage, and being two-handed burly rerolling 1/2s he'll be going full goblin mode!

Mighty Steeds

As long as either the War Boar or the Elk remains on the field this Legion will count as having a banner for the purposes of scoring Victory Points.
 
When Dain mounted on his War Boar charges into combat against a man-sized model he may roll a D6. On a 3+ the controlling player may move the charged model and one other enemy model in base contact with the charged model 1” in any direction and continue moving. If the model cannot be moved then it will be knocked Prone instead. (Treat as Barging)
Dáin II Ironfoot Arrives - The Hobbit: The Battle of the Five Armies - Full  HD on Make a GIF
The Swine breaks the Line

When Thranduil mounted on his Elk charges into combat apply the Impale rule (War Camel) at S5. When charging whilst mounted, instead of making normal Strikes after winning a Combat, Thranduil may make a single strike against all enemies in base contact.
"I freed their miserable heads from their wretched shoulders"

EXAMPLE LIST

Thranduil Elk Circlet Sword

6 Mirkwood Elves Bow

12 Mirkwood Elves Glaives

Dain War Boar

9 IH Dwarves with Shield

9 IH Dwarves with Shield, Spear

750pts 38 models 6Might+MoB

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