Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Tuesday, 27 January 2026

Battle Report- Rivendell Under Siege (Jan '26)

We like to have a large battle to end our year on. But December was rammed so we decided to begin this year on it instead. 

We've done a few now, including Battle of Fornost, Siege of Edoras and I have found the best are sieges and also that 'What if?' Battles are the most fun. So we had a brainstorm and eventually settled on the fact that Tom notoriously hates elves. So let's give him a shot. 

What if...we saw: 


Rivendell Under Siege

What if...Sauron decided that a good strategy would be to try and destroy Rivendell. This would theortically remove a big player (Elrond) from any influence that he could provide, make the North-West of Middle-Earth entirely defenceless and also give him the opportunity to seize the shards of Narsil. This siege was based between the Fellowship leaving Rivendell and Elrond taking Anduril to Aragorn.


The Rules

I should specify that this was a chilled game, so we were very flexible with rules and would allow random moments of inspiration to influence new rules to be added mid game, if they seemed cool.


Deployment

The three evil armies would deploy first 12" away from the walls or river.

The two elven armies would then deploy anywhere within Rivendell and behind the river.


The Armies

The Elves (900pts each)

Me


Will*

Total force size: 82

*We wanted a mass of cavalry for the rule of cool, so elected to say that our knights were melee only units.


The Attackers (800pts each)

Tom

Vince

Josh

Total force size: 123


Objectives

  • Each opposing leader (Elrond/Glorfindel/Razgush/Muzgur/The Dragon Emperor) being wounded is worth 1VP. If they are slain, they are instead worth 3VPs.
  • Break the enemy force for 3VPs.
  • If you have more allies within the ford, you gain 1VP. If you have more than double your opponent's numbers, you instead gain 2VPs. If you have triple or no opposing models to contest yours, you instead gain 3VPs. (The ford is the tile with the islet on, the other two tiles are both deep water.)
  • If you have more allies within 6" of the gateway, you gain 1VP. If you have more than double your opponent's numbers, you instead gain 2VPs. If you have triple or no opposing models to contest yours, you instead gain 3VPs.
  • Evil may attempt to burn down a scenery piece inside Rivendell (supplies, woods, the elven bridge), by ending in base contact with it. If they have not fought, shot or been incapacited e.g. by a Transfix, they may roll a D6. On a natural 5+ it removes a wound. Each building has two wounds, once it runs out, the building is set alight. They get 1VP for each house alight at the end of the game, to a maximum of 3VPs.
  • The Shards of Narsil are a light object. They are deployed at the beginning of the game. Evil may try to steal them by picking them up. Good may only retrieve them from an evil model and attempt to return them to where they started. If they are in their deployed spot by the end of the game, Good gain 2VPs. If they are in the possession of a Good model, they gain 1VP. If Evil is in possession of them, they gain 1VP. If they have them and are outside of Rivendell (across the River/outside the walls) they instead gain 2VPs.

Armies will not break; Good has their backs to the wall, and Evil is under instruction to destroy Rivendell or not return!

Evil may call Heroic March for free in turn one with every hero that they wish, but this will only affect infantry units.

A Time of Heroes; Each time an enemy hero is slain in combat, a friendly hero from that same combat may regain a might spent earlier in the game.

All army bonuses from the playing armies were in use. Because of Assault on Lothlorien, this means the battle is fought at night.

There was a gentlemanly agreement, not to shoot at heroes.

We didn't set a turn limit, but a time limit, seeing how far we could get in that time.

Before we began, Tom made a vow; he would buy a model of any enemy hero that he slew, and dissect them into a banner effigy for his elf hating army!

Turn 1- Good Priority

We rolled for Elrond's Foresight points and got two. Will and I agreed that we need solid defence at the ford, since we would be exposed and not have the protection of the walls. But we could get some covering fire from our archers for assistance. So we sent Elrond and both sons to do so, alongside Lindir, hoping that the Wrath of Bruinen casts in water would be devastating. 

Erestor stood behind the gate with a unit of elves, in case it broke early. Bilbo was above him to the right upon the wall and Arwen, we had decided would be the most thematic assigned guardian of Narsil. So she stood beside it, in case anything broke through. Glorfindel, finally, stood in the courtyard with the cavalry

Evil calls their Heroic Marches and the wall of darkness surges toward the elves. Rutabi heads down our left flank towards the ford with the Dragon Knight. While the Emperor joins the assault on the walls. Razgush is to our far right, heading towards Bilbo's wall.

In the shooting, the elves showcase their deadly bowfire; slaying an orc, a prowler, two easterlings and a spider. Evil returns fire and kills an elf at the river.



Turn 2- Evil Priority

Evil ladders hit the walls and quickly the attackers climb up and begin their assault, the elves beside Bilbo have the enraged face of Razgush appear before them, the courageous hobbit rushes in to help. The first ram also reaches the gate, with the Orc Captain giving the orders to start breaking it down.

The elves reach the river and form a shieldwall across it, bracing for the easterling attack.

Evil opens fire and kills a couple of elves upon the walls. As the attackers wandered into range, the elves above the gate tipped their pot of boiling oil over the side. It directly hits the orc below, killing him and another, as well as wounding the Captain! Their archers pick off another handful of goblins and orcs after.

The oil sends evil into a frenzy and already the first cracks in the defences are shown. An easterling is the first up as he slays an elven bowman. Before Razgush, giving in to Tom's insanity, spends two might to beat the two elves he faces and then slew both! Heaving himself onto the walls and staring down Bilbo!



Turn 3- Good Priority

Rutabi leads a mass charge of easterlings over the river, personally charging Elrohir. Evil then reveals one of their great gambits, as the Spider Queen climbs onto the wall and rushes along it, over the river! Suddenly, our flank is under grave threat from the a huge threat! What's more, she releases her first broodling, which appears behind our line and charges Elrond, preventing our Wrath of Bruinen cast!

In the shooting, several elves are killed by the marauders bows, but one is wiped out by return fire. 

During the fighting, Rutabi and Elrohir cross blades and although the Eastern general comes off better, she fails to wound the elf. Elladan stops the Marauder's charge and kills the warg and a rider. However, the Spider Queen announces herself by picking up the elf she faces and hurling him at Elladan, bringing him to 1w, 2f.

Razgush is stuck upon the wall as our elves moved the ladder to keep him back. He doesnt fare so well as he faces another elf on the wall, loses the fight and also takes a wound, after failing his fate roll. Tom is apopleptic, HOW DARE THEY!? Bilbo doesn't calm him down as he smashes his red book into the head of an orc on the ladder and sends him falling to his death.



Turn 4- Evil Priority

Heroic Moves: Lindir and Rutabi (Master of Battle (MOB)). Lindir wins.

Elrond manages to launch his Wrath of Bruinen, scoring a 6! But Rutabi rolls two dice to resist and matches with a 6 of her own! Saving several easterlings from being washed away. He then rushes into the Spider Queen, wanting to end her threat quickly! Elrohir re-engages Rutabi and Elladan charges the goblin that he'd dismounted.

At the walls, Razgush furiously attacks the elf that wounded him. His orcs fly up the ladders and push to make headway. 

In combat, the Orc Capt uses two might and the gate is shattered to splinters. Erestor prepares to hold it. Razgush and his orc slay two elves and the ladder up is cleared. But the plucky hobbit on the end holds his own and the orc he faces slips to his death. Vince's goblins and orcs have spent the last two turns attacking and falling to their deaths, trying to break through to the oil, with a malicious plan to upend it over the defenders at the gate. But the elf holding it is stubborn.

At the ford, we made a mistake...we hadn't realised just how close the batswarm had come, and it rolled an eleven on its courage test, swarming Elrond as he faced the Spider Queen. The instant kill had now become a fight for survival. Elrond called a Heroic Defence and braced. Rutabi mimicked (MOB), just to wind him up. Elrond was then hurled at Elladan and slammed into his son, knocking him flat. Rutabi seized the opportunity and stuck her blade in his twin in the commotion. Elrohir had been slain!




Turn 5- Evil Priority

Heroic Moves: Elladan and Rutabi (MOB). Elladan wins.

Elrond is incensed at the death of his son and throws another Wrath of Bruinen into the river, scoring another 6. But once again it was foiled as the Spider Queen resists on a 6 in return! He then charges into Rutabi, in an attempt to cut down the easterling general. Lindir pins down the batswarm and Elladan faces the goblin again. Ashrak compels the elven banner away.

In the combat phase, Elrond calls a Heroic Combat, sensing another elf would be hurled at him by the Spider Queen. Rutabi obviously can't let the free Heroic Strike pass up and calls it. She wins, but fails to land a blow on the elven Lord. The Spider Queen also calls a Heroic Combat but can't reach Elladan as hoped, so kills another elf instead. Elladan valiantly kills his goblin nemesis, using the rage of Elrohir's death.

At the walls, the Orc Shaman casts Fury and the now berserk orcs charge through the gate into the wall of elves. Muzgur then attempts to Wither Erestor, but the elf manages to resist the spell. 

Glorfindel hears the elven horns sounding in distress from the river and dispatches several riders to go to their aid.

A bloodbath then began in combat, easterlings on ladders, killed a couple of elven defenders and broke onto the walls. The defences are now looking very fragile. Erestor tries to heroically inspire his allies, as he brutally slashes the burnt Orc Captain to death. But a wail is heard as the red book is smashed from Bilbo's hands by Bonebreaker, and Razgush follows it up with one brutal swing, killing the hobbit before he even falls. 'THAT'S WHAT YOU GET FOR SIDING WITH ELVES!' Yells Tom, heroically.



Turn 6- Good Priority

Heroic Moves: Dragon Knight and Elladan. Dragon Knight wins.

The easterlings get their edge and surge into the elves at the river. In the combat phase, the Spider Queen calls a Heroic Combat and hurls the elf she is fighting at Elrond, knocking him prone. She then rushes into Elladan. It looks worrying but the enraged twin swings and wounds the beast. Elrond manages to overcome Rutabi's onslaught and gets back to his feet.

At the gate, Erestor leads by fearsome example, he throws a knife at the orc before him, slaying it...

Then rushes into the gateway, trying to fight his way outside like a madman.

He manages to kill both the orcs before him, clearing the gate, under the gaze of the Dragon Emperor, who bides his time.

Razgush descends down the ladders and quickly kills the two elves at the bottom. He is joined by two batswarms, one had landed in the watchtower and slew the elven archer inside.



Turn 7- Good Priority

Heroic Moves: Dragon Knight and Elrond. Dragon Knight wins. 

The Easterlings slam into the cracking elf frontline. Rutabi fights Elrond again and the Spider Queen rushes Elladan. 

In a beautiful display of perfect equilibrium, Vince fires his 2 warg marauders at the wall, rolling four 6s to hit, then promptly restoring balance with four 1s for his in the way rolls.

In combat, Elrond manages to defeat Rutabi, but she was too agile and leaps back before he can land a blow. Elladan has more luck as he overcomes the Spider Queen and scores three wounds! The beast is slain in Elrohir's name! More elves fall however, and the defence of the river is getting desperate.

At the gate, Erestor charges into another two orcs and promptly slays them both in combat, opening up the way for the Dragon Emperor himself.

Tom's orc trackers have settled onto Bilbo's wall and draw their bows as Glorfindel comes in like a force of nature at Razgush. 

They fire into the combat, and score one wound...on Razgush... Glorfindel overcomes the malicious orc and scores a single wound...because of the wound caused by the archers, Razgush falls! Tom wails like Gollum with elven rope round his neck.



Turn 8- Good Priority

Heroic Moves: Ashrak, Orc Shaman and Elrond. Ashrak wins.

Elrond is jumped by Rutabi again and his son is stopped from assisting by a goblin. The elves are struggling as they see the reinforcement cavalry come out the gate and towards them to help. Elrond overcomes Rutabi and causes a wound, showing that she can bleed and can be killed.

The walls defences are sorely struggling as gaps appear and the mass of spiders climbs up and over! Arwen rushes underneath one and launches a Wrath of Bruinen, wounding a spider and knocking both prone. She'll now have to prove her worth defending the shards of Narsil. While most of the remaining elves upon the wall fall or climb down the ladders to defend the courtyard, one (Seen in the pic) bravely holds the ladder against the masses. Disasterously for good, a couple of Easterlings manage to get down the ladder and set the supplies alight, scoring their first burning VP. Suddenly, the courtyard is filled with bright light from the flames!

At the gate, Erestor is pounced upon by the Emperor himself, both call Heroic Strikes, and while Erestor reaches F8, the Emperor gets up to F9. He wins the fight and brings the elf Lord to within inches of death (1w, 0f). Above them, Vince still sent his orcs and goblins desperately trying to steal the Boiling Oil pot, by this point he must have lost 5/6 of his troops attempting this.

Glorfindel, meanwhile, attempts to slay two of the three remaining batswarms. But Tom, undisturbed by the consequences of his last volley, or simply too blooddrunk to care, fires again. This time they have more luck, and Asfaloth is slain! So Glorfindel is stopped from harming them, but the nearby elves wound the third batswarm.



Turn 9- Good Priority

Heroic Moves: Muzgur

Muzgur seeing that the gate was threatened, redoubles the assault, tring to widen the cracks that now show. The Emperor pushes to break Erestor and Glorfindel tries to get forward to stop him. The elves all fight the bats again, trying to end the threat. Erestor manages to overcome the Emperor's onslaught, but only removes two fate points after a flurry of blows, as his spearman is occupied by an orc.

The easterlings manage to flood the walls and force Arwen to act.

She orders her knights to charge, and they hit like a tsunami, killing several spiders and easterlings in the courtyard. She herself, returns near to Narsil (6 objective marker) and slays another spider with her spearman.

The knights finally hit at the river and try to turn the tide. Elrond pulls away from Rutabi to try and kill some of the swarming troops, but loses the fight, narrowly avoiding wounds. Elladan instead squares up to her and calls the Heroic Challenge that he wishes for to avenge Elrohir. Rutabi accepts and they cross swords. It quickly becomes apparent that Elladan has underestimated his foe, as she gains the upper hand and with a couple of brutal slashes as his guard is down, he is slain! Elrond has now lost both of his sons to her!



Turn 10- Good Priority

Elrond's wrath is now at it's peak, his force is broken and he invokes the Bruinen (Rivendell force special rule). The water rises up and strikes the easterlings with the wrath of nature itself. Four easterlings are washed away and the Dragon Knight is knocked from his horse and wounded. Elrond then takes on Rutabi as his elves try to rally into a cohesive defence.

Alas, while his elves put up a good fight and kills some more attackers, in a brave attempt to retake the ford. Elrond is overcome and Rutabi plunges her blade into him as well. Claiming the father as well as the sons and ending the Lord of Rivendell!

In the courtyard, the last surviving member of the house of Elrond, Arwen, bravely holds the line against the waves of spiders pouring over the walls. She slays yet another of the beasts as her knights keep the momentum going.

While her efforts are heroic, the undefended walls are allowing many enemies to replace each fallen one.

At the gate, the defence is clinging on. An elf rushes up the ladder at the Orc trackers and engages a couple to prevent shooting, he fails to kill one but will try again. 

Meanwhile, those trackers shoot again at Glorfindel (it had slipped Tom's mind that we had made a gentlemanly agreement not to shoot heroes, but he was incensed 😂). They missed anyway and killed the batswarm that he faced.

Erestor faced the Emperor one final time, but exhaustion had taken its toll. He leapt in for a deadly strike, but was swept aside by a parry from the Glaive and killed by the Black Dragon bearers. Above them, Vince's orcs STILL try desperately to get to the Boiling oil, but it's surviving defender simply isn't having it!



Turn 11- Evil Priority

Having slain Erestor, the Emperor pulls back to allow the Marauders to rush in. Glorfindel jumps into the breach to hold them back. They manage to dismount one with his assistance. The elves inside, depsite both bats being on a single wound each, fluff their dice and let them escape! The elf on the ladder manages to bring down a tracker and get elven feet back onto the walls!

Arwen keeps up the fight for the courtyard as the last dregs of the spiders come over the ramparts. She manages to kill yet more with her troops and seems to be holding the tide back.

Elrond's surviving troops at the ford, led by Lindir keep up the resistance that he wanted. But the weight of numbers is against them and Lindir is knocked down by a warg marauder and mauled to death!



Turn 12- Evil Priority

Arwen feels like there is still hope as she flow of beasts ebbs, but her numbers are also falling. The last of the spiders in the courtyard are taken down. But Rutabi's warband, now almost victorious at the ford, sets up yet more ladders and climb up the walls.

Glorfindel ends up facing down the Emperor over the body of Erestor. The Emperor spends his last might on a Heroic Strike and wins, but fails to cause any injury to Glorfindel. The last two bats are finally dispatched by the elves, after causing havoc for most of the battle! Another of Vince's orcs is STILL at the top of the ladder screaming 'LET ME HAVE THE GODDAMN OIL!!!!' I have long since lost count how many have died for it to this lone elf.



Turn 13- Good Priority

As the fury of battle starts to settle into a conclusion, Glorfindel faces the Emperor again. He wins but it's a swing and a miss in his attempt to wound.

Arwen is almost spent as she takes a wound from an easterling she blocks. Some others are trying to burn the elven bridge, but a knight is rushing over to stop them. And a sneaky Acolyte climbs down from the walls and makes a break towards the shards of Narsil.

A great cry of joy echos over the battle, as an easterling runs along the wall and impales the elf, who has caused Vince so much grief in his saga to steal the oil! His orc leaps excitedly onto the wall and eagerly grabs the pot for next turn!



Turn 14- Evil Priority

As our time limit approaches, the elves at the ford are forced to endure another charge as they lose priority, and the dream of saving the ford is dead. Many are cut down brutally by Rutabi and her victorious men.

At the gate, easterlings run over from the courtyard to contest the gateway. Where Vince is bouncing like a Looney Toons character with excitment to finally throw the oil over the elves! He rolls, they hit! It goes over Glorfindel and multiple elves at the gate....and kills one...Glorfindel wasn't even harmed.

Josh and Tom erupt, 'YOU SPENT FIVE HOURS FIGHTING FOR THAT!! AND WHEN YOU FINALLY GET IT, YOU KILL ONE!'

The elves try to cut down as many orcs as they can, but they are finally outnumbered!

Arwen after a heroic stand, is finally surrounded and slain by a horde of easterlings. Her knights rush the Acolyte, who has run in and snatched Narsil. But unbelievably, all three lose to him and he keeps it!


And with that, the Siege of Rivendell came to a close, and it had been bloody!



End Result

  • The elves had slain Razgush (3VP) and Evil had slain Elrond (3VP).
  • Both forces were broken (1VP).
  • Evil held the ford with no elves present (3VP).
  • Evil held the gateway with double the number of elves (2VP).
  • Evil had burned one of the three targetted buildings (1VP).
  • Evil held the shards of Narsil at the end (1VP).

Good had a total of 4 to Evil's 11VPs

In the end, Rivendell fell to the forces of Evil, Elrond and his family all lay slain in and around the settlement. Glorfindel lives, but escapes to go into the West. With the last homely house gone, the North-West of the free peoples are left vulnerable to Sauron's machinations to come!

*Remember that vow of Tom's? Well, this means he only has to make a banner out of an elderly Hobbit and Asfaloth that he slew with great valour! So if anyone has a spare old Bilbo for him, or a horse, get in touch!

Tuesday, 24 December 2024

Battle Report- The Battle of Fornost (Dec '24)

Last year, we decided to end the year with a big blowout battle with multiple players, when we did the Siege of Edoras. Annoyingly, with the coming release of War of the Rohirrim, that could have been a great theme for this year. Instead, we discussed and decided that it would be a lot of fun an dramatic to search for the largest battle in 'Rise of Angmar', settling on the Battle of Fornost.

We then decided that to make it larger and better, we should scale it up. So we added extra points to both sides to keep it even, including some additional heroes, that could have been there, and eventually had our participants looking like this.


Earnur

Minas Tirith Captain

Glorfindel

Erestor

Cirdan

Aranarth

Knights of Minas Tirith x9

Warriors of Minas Tirith x43 (1 Banner, 14 Shield, 14 Spear/Shield, 14 Bow)

High Elf Warriors x43 (1 Banner, 14 Spear/Shield, 14 Elf Bow)

Rangers of the North x11 (2 Spears? I have lost track of how many we used in the end)

Dunedain x3 (1 Spear)

Rangers of Arnor x12 (4 Spear)

Hobbit Archers x8


The Witch King

The Tainted

The Dwimmerlaik

The Shadow of Rhudaur

Nazthak

Aldrac

Fraecht

Shade

Barrow Wight

Wild Warg Chief

Angmar Orc Captain (Shield)

Angmar Orc Warriors x84 (2 Banner, 26 Shield, 28 Spear, 14 2h, 14 Bow) (Some bows proxied by Orc Trackers)

Carn Dum Warriors x12

Wild Wargs x12

Dead Marsh Spectres x6

Werewolves x2 (Proxied by Mounted Azog and White Warg)

Hill Trolls x2

Over 260 models in play!


We split the forces amongst our 6 players; Minas Tirith (Josh), Rivendell (Will), the Rangers (James), the Orcs (Tom/Vince) and the Men of Carn Dum/Wargs (Myself).

The one and only objective in this game is to completely destroy your foes! Please note that tactics and efficiency was taking a backseat to the rule of cool and creating a spectacle, so there may be some questionable tactical choices made.


The Battle

Turn 1- Evil Priority

The Rangers and their Halfling allies under Aranarth

The High Elves led by Glorfindel and Cirdan

Earnur with his Gondorian army

The Host of the Witch King garrisoning the Fortress

The layout of the battlefield

The horns are blown signalling the evil army to attack. The Orcs pour forward en masse towards the elves, while the men of Carn Dum, with the Dwimmerlaik and Orc bows, hurry towards the Rangers, under a Heroic March from Fraecht.

In the shoot phase, both sides fire their bows. The elves are unaffected but kill 4 orcs in return, while on the other flank, a Ranger of the North loses his fate as a man of Carn Dum is struck and killed.

Aranarth gives the order to fire

Turn 2- Evil Priority

Evil rushes forward as an elf is fell lighted into their malicious jaws. Erestor, not happy to leave a fellow elf to die, leaps in to fight beside them. The first wargs manage to get at the rangers and reduce the bowfire on their allies marginally.

The evil hordes swarm towards the elves

The smaller force rushes towards the remnants of Arnor

In the shoot phase, evil hits back. Tom, who is renowned for having 'a bit of a thing against elves' cackles maniacally as he shoots dead an elf! Although he is less pleased when a hill troll takes a wound from a Gondorian bow. Meanwhile, the Hobbit archers, who I have vowed to exterminate, show their valour and roll triple 6, killing three wargs!

James proudly shows off his three 6s *Cough* Markofthedevil! #Arewethebaddies?

In the combats, the wargs are easily slain by the superior Rangers. While Tom manages to kill his first elf in combat, and while dizzy with the excitement, beat Erestor too! Although he failed to wound him.

Tom's dream of violence against elves is granted.


Turn 3- Evil Priority

Winning yet another priority, evil puts as much force as they can into an all out attack. The Shade throws up Swirling Mists to protect against Gondorian bowfire. Tom sends his orcs screaming into the elves as Vince starts to get into a position to help. The Tainted casts Black Dart at Earnur and lands a wound that he tanks.

Meanwhile, the Carn Dum men finally get to fight on their terms! They rush into the Rangers screaming bloody murder. In the thick of it, Aldrac gets ahold of Aranarth!

The dishonourable evil Ringwraith wounds the King of Gondor

The vengeful men of Carn Dum attack the Rangers

This turn, the combat kicks off. Glorfindel kills two orcs, while Erestor spends might to kill another two. Earnur, not wanting to let his allies fight alone, calls a Heroic Combat and uses it to charge a Hill Troll alone. Using another might, he drives the tip of his lance through the beast and takes it down! The other Hill Troll, clearly enraged by the loss of his kin, picks up an elf and throws him, killing 3! Vince and Tom are squealing with delight at causing such misery for elf-kind. 

Finally, the Warg Chief hits combat and rips apart a Rangers of the North and Ranger of Arnor. While Aldrac and Aranarth both thrown down, both called Heroic Strike and reach F10. Aranarth triumphs, but fails to land a telling blow! Around them, the Rangers brace and absorb the charge, killing several men, but a Hobbit is brought down by a warg.

The Elf/Orc front becomes chaos...

...with the Witch King attempting to manage it from the back.

King Earnur brings the first big spectacle of the game, slaying a Hill Troll, single handedly!

The surviving Hill Troll makes his displeasure known with a devastating hurl


Turn 4Good Priority

Good finally claims a priority! Fraecht calls a Heroic Move for Carn Dum and casts his Endurance ability. The men slam into the Rangers again and Aranarth is assaulted by Aldrac a second time. The Dwimmerlaik transfixes the spear support behind Aranarth.

Glorfindel leads the counter attack against the orcs on the opposite side, but evil sees a chance and throws Nazthak forward. The Barrow Wight then Paralyses the elven banner bearer. Nazthak calls a Heroic Combat and slays the elf he faces, taking his shield. Then rushes forward and attacks the elven banner, which he also kills and steals! Tom is dancing with joy at this point, and not even Glorfindel also calling a Heroic Combat and slaying five orcs with it, can bring him down. Warriors fall on both sides in the fights around them and Earnur runs down two orcs, while the Troll hurls another elf to his death.

In the other fight, yet more men of Carn Dum are killed by the more experienced Rangers, but the Warg Chief (now affectionately known as 'King Dog'), kills another two Rangers. Things take a sudden turn when Aldrac lets out a bone chilling battlecry and splits Aranarth's head in two, causing two wounds with a might point, getting through one fate and Mighty Blow doing the rest.

Nazthak's greedy piggy eyes spot an opportunity...

...and he snatches it, figuratively and literally

The Gondorian cavalry hits, but is largely ineffective and several are killed

Aldrac ends the Royal line of Arnor


Turn 5Evil Priority

A Ranger of the North, Glorfindel and the Shadow of Rhudaur call Heroic Moves, and the Shadow claims it. Tom and Vince hurl their orcs forward, encouraged by Nazthak's success. The surviving Gondorian cavalry are encircled and the Tainted spitefully Black Darts Earnur's horse. The army of Minas Tirith joins the battle on evil's flank.

The Rangers, now with a burning desire for revenge, bodily slam into Carn Dum and the wargs, with the latter being surrounded by Hobbits.

In the combat phase, multiple Heroic Combats are called; by Glorfindel, Aldrac (Free due to previous kill) and the Orc Captain. Glorfindel slays his two orcs and then another two afterwards. The Captain loses to the elf and has Tom spitting feathers. Aldrac swings his mace wildly, the bloodlust from his vital kill inspiring him, but misses (rolling 3 high) and finds the Ranger spears embedded in his chest. He falls, confused over what had just happened. Beside him, the shockwaves take effect as more men fall and both Fraecht and the Dog King are wounded.

Nazthak clinging onto his prizes, shields for dear life as the elves close around him and survives the onslaught.

The Rangers launch a savage counter attack

In which, Aldrac is slain

Erestor ends up deeper behind enemy lines as the orcs push forward

The Troll and Glorfindel continue to maul one anothers lines


Turn 6Good Priority

With the fall of Aldrac, the men of Carn Dum are...well...doomed. The Rangers overwhelm their survivors and while King Dog is able to repel his attackers and rip apart another, Fraecht is cut down by their swords, along with many others.

A Heroic Move for evil on the other side allows the Shadow of Rhudaur to cast Curse upon Erestor, and rolling a 6, it becomes channelled. Erestor is left fateless, and is then transfixed by the Witch King and charged. In the combat phase, Erestor manages to repel the assault, to Tom's dismay and to compound his upset, his Orc Captain falls to the blades of the elves.

The writing is on the wall for the men of Carn Dum and their canine allies

Erestor shrugs off the magical bombardment and fights off the enemy General


Turn 7Evil Priority

Things heat up in the middle as Vince and Josh's lines truly clash. With Earnur off to one side, holding his own on foot. The Witch King again engages Erestor, who is now out of Might, Will and Fate. Nazthak is still behind enemy lines desperately holding his own with the elven banner and shield. While the few survivors of Carn Dum throw themselves back at the Rangers.

As the fighting breaks out, several are slain on either side, including almost all the remaining Gondorian cavalry. King Dog is finally overrun and speared to death by the Rangers. But the Witch King makes up for this as he finally runs down Erestor, much to Tom's delight.

Earnur's army locks horns with the central orcs

The King refuses to back down

King Dog, the last hope for evil's right flank, falls

The bloodshed between Will and Tom shows no signs of abating

When Tom lands a telling blow, slaying Erestor

Glorfindel and the Troll have almost cleared out their area of troops


Turn 8Good Priority

The Witch King and Tainted both call Heroic Moves to push the advantage. The Tainted rushes at Glorfindel to try and score a wound via Miasmatic Presence. The troll rushes some of the few remaining elves and the Witch King barrels into elves. The Shadow of Rhudaur Curses Glorfindel removing a fate. A werewolf charges the Captain of Minas Tirith and the surviving Rangers and Hobbits start to spill past the remaining evil to assist their allies.

A slew of chaos ensues as the Witch King slays two elves, the Minas Tirith Captain is dragged down and killed by a werewolf, the Troll barges into Glorfindel as Vince gets grand ideas of heroism and instead is one shotted by him, and the turn ends with Nazthak finally being cut to ribbons by the elves. Tom is dismayed.

The Rangers declare victory and move on

The Witch King, high on his victory leads the charge and slays two more elves

The brave Captain of Minas Tirith is brutally killed by the werewolf

The Troll makes an ill advised attempt of Glorfindel's life

The battlefield in Turn 8


Turn 9Evil Priority

Claiming yet another priority, evil goes all out. The Tainted goes for another attempt at Miasmatic Presence on Glorfindel, casting a Black Dart at Asfaloth as he went in, and sacrificing the Shade to cast it. He then rolls a 2 to wound and fluffs it, he then poofs away as the combat ends, having run his will dry. The Barrow Wight uses his remaining will to try paralysing Glorfindel, but is thwarted by the Fortify Spirit. The Witch King continues his furious charge running over another two elves.

By the Rangers, I use the Dwimmerlaik for pure spite, casting a Black Dart and killing a Hobbit with it. He then manages to withstand the attacks of the Rangers and surviving Gondorian cavalryman.

Glorfindel endures a blitz of Ringwraith attacks by magic and combat

The Rangers, appalled at such a petty attack on a halfling, vow to bring down the Dwimmerlaik

As the rest continue their push to their allies. A werewolf arriving and chomping another Hobbit


Turn 10Evil Priority

Desperate to bring down the elf Lord, Tom and Vince redouble their attack upon him, launching the Shadow of Rhudaur into him. Tom throws a Black Dart at Asfaloth but fails to cast it with the Witch King. He then starts working his way towards him.

In combat, Earnur leads his men by slaying a werewolf, the one that killed his Captain. The second is slain by Rangers and Hobbits. Glorfindel lands a wound upon the Shadow and the Dwimmerlaik is finally pushed too far, runs out of will and poofs.

The elves, having held firm against the almost entire orc army, are showing cracks

Earnur leads as a true King, bringing down a monstrous beast


Turn 11Evil Priority

The Witch King is now hellbent on taking down Glorfindel, he throws another Black Dart as Asfaloth, scoring a 6. But the elf then gets a 6 with Fortify Spirit, as Tom bites his shirt in fury! As the combats begin, Tom opts to start with two elves v two orcs and says 'Let's let this set the tone!' He promptly lost and his front orc was skewered. The Witch King disregarded that tone and killed another two elves. However, Glorfindel brought it back as he cut down the Barrow Wight.

'Let's let this set the tone...'

The Witch King spots his target


Turn 12Evil Priority

The Witch King throws another final attempt at a Black Dart on Asfaloth, going down to his last will and Tom is screaming when Fortify Spirit foils him again! Having had enough, he charges the elven Lord wailing like a banshee and calling a Heroic Strike. Earnur calls a Heroic Combat nearby and charges some more orcs afterwards, killing 3+. 

The Shadow of Rhudaur slays an elf, and being encouraged by this, the Witch King defeats Glorfindel. Tom takes a deep breathe and...fails to wound. The Witch King fades from the world screaming obscenities at Glorfindel as his will is spent.

Tom's last attack falls flat


Turn 13Good Priority

Evils hope is all but extinguished, Glorfindel rushes the Shadow of Rhudaur and without much effort, brings down Evils last big hero. Earnur fights and slays two more orcs.

The Shadow of Rhudaur falls to the might of the West


Turn 14Evil Priority

With the game pretty much decided and time almost up, we called the final turn. And in it, Evil almost left with a final slap across the face of Good as Glorfindel finally lost a fight and Tom almost collapsed to the floor in misery as he again failed to wound Asfaloth.

With that the game ends, it’s a resounding victory for Good as they claim the Fortress of Fornost. Evil had got them three away from breaking by the games end.

Cheers to the guys for a great game to end the year and edition on. It was a thoroughly enjoyable day and I hope we can do another big game next year. Onto 2025 and the next edition!



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