Wednesday, 18 November 2020

Fantasy Fellowships Part III: The Breaking of the Fellowships

Our Fellowships have escaped Moria and under the protection of Galadriel, they rest. Before they depart, they are given gifts to aid them in the quest to come. Leaving the protection of the elves, they row down the Anduin, but they are being hunted...

...As they stop and make camp at Amon Hen, Lurtz and his scouts strike!

 CJ

Scenario 8- Ambush at Amon Hen

Participants- Bilbo, Dori, Alfrid, Grima, Bard, Legolas, Dwalin and Tauriel

Evil- Lurtz, Uruk scout captain and 24x Uruk scouts

The Uruks rush from the undergrowth catching the Fellowship off guard and divided. Bard and Bilbo are isolated at the seeing seat. Bilbo puts the Ring on and Bard reacts quickly, drawing his new elven dagger and driving it through the eye slit of the Uruk captain. He and Bilbo fight back to back until Legolas and Dwalin arrive. Bard turns to call over to them and takes a heavy shield bash from a scout (1w, 0f). Bilbo seizes his chance and breaks out of the crowd. But Dwalin is struggling and goes down to 1w, 1f. Things get desperate there as Bard is beaten down by scouts. Legolas, however, is holding firm and cutting Uruks down steadily, giving Bilbo the breathing space that he needs to move.

Meanwhile, in the forest, Tauriel, Grima and Alfrid are encircled. Dori rushes the archers from the bushes, but an arrow flies from the trees and Grima is hit and knocked down, he scrambles to his feet as the scouts close in. Tauriel fights off Uruks in groups, but as she goes down to 1m, Lurtz jumps in. She wins the first fight but fails to wound then in the following fights goes down to 1w, 0f. Grima is downed again but this time dragged away and captured. Tauriel sees this and then Dori and Alfrid desperately fighting a crowd of scouts. She manages to kill Lurtz and rushes to help.

Dwalin has finally managed to get into his stride, inspired by Galadriel’s hair. Bilbo is attacked by two scouts and uses two fate. Legolas hits a fork in his road as he sees Tauriel rushing towards the swarm of scouts around Alfrid and Dori but ahead Bilbo and Dwalin, equally being harassed. He is forced to make a decision and chooses to protect the Ring.

Dori is brought down to 1w, 0f at last after consistently winning fights and steadily killing one at a time. Alfrid beside him is beaten down, forcing the dwarf to step over him and defend him as he gets back up. Tauriel leaps in to save them but there are too many and an uruk blade swings in under her knives and catches her torso. She falls to the ground and breathes her last. Alfrid and Dori continue their struggle, both managing to kill a few until eventually overwhelmed, beaten and captured.

Dwalin is struggling on against the hordes of scouts pursuing Bilbo, the Ringbearer is knocked down but regains his feet as his protector thumps multiple scouts away with his hammer. Legolas aids alongside, cutting down several more with his knives. He sees some dust spray up ahead and rushes to aid the Ringbearer. But as he rushes past Dwalin’s combat, an arrow flies between the fighters and strikes Legolas high in the chest. He stumbles on a few more staggered steps before dropping his bow then his knife and collapsing at the base of a tree.

Dwalin, now alone, pushes Bilbo on loyally pushing back the majority of the attackers. But fate is cruel and just as they are within touching distance of the boat, Bilbo is knocked unconscious as Dwalin is knocked out of the fight.

Kills

Bilbo- 1          Bard- 1

Dori- 7            Legolas- 9

Alfrid- 3         Dwalin- 13

Grima- 0        Tauriel- 6

Bravest- Legolas        Fool- Bard

EVIL WIN

Carried stats

Alfrid and Grima are fully restored.

Bilbo- 0f, Dori- 0f, Bard- 1m, 0f, 1 wound and Dwalin- 0m, 0f and 1 wound.

Legolas and Tauriel are both slain!

Bard and Dwalin pursue the Uruk scouts until they are reunited with Saruman the Persil white, before they travel to Edoras. While there, a Ranger of the North introduces himself. He tells them that he heard of their quest from Elrond and would like to offer his allegiance. His name, Arathorn, son of Aradur.

Dori manages to struggle free of his captor and disarm him not long after capture. He uses the uruk’s weapon to slay him as well as Bilbo’s captor, allowing them to sneak their way back through the woods and row over the river to safety.


Scenario 9- Ambush at Night

Participants- Alfrid, Grima, Eomer, Rohan captain, 12x Riders of Rohan and 3x Rohan Outriders

Evil- Ugluk, Mauhur, Grishnakh, Snaga, 12x Uruk scouts and 12x Orc warriors

The Uruks and Orcs start bickering over food causing some concern for Alfrid and Grima, who both instantly cut themselves free of their bonds and run away from the angry Grishnakh, who has been struck by a spear as the Rohirrim rush in.

The Rohan captain quickly finds himself jumped on by Ugluk, who cuts him down instantly. The evil forces absorb the impact of the charge, losing a few of their number but also killing several back. Ugluk calls a heroic move and his troops envelope the eastern flank, quickly strangling the life out of it.

Snaga attacks Eomer and heroic challenges him! He is instantly slain but luckily only gives Eomer a single might back. But Eomer uses it to kill Mauhur and then Ugluk, killing all 3. Alfrid and Grima ambush the crawling Grishnakh and stab him viciously, before Grima cuts his throat.

Eomer, now the only Rohirrim left, cuts down orcs and uruks until he is brought down and beaten.

Kills

Alfrid- 0

Grima- 1

Bravest- Grima

GOOD WIN

Carried stats

Alfrid and Grima are fully restored before their next scenarios in Edoras and Minas Tirith respectively.

Scenario 10- Warg Attack

Participants- Bard, Arathorn, Dwalin, Theoden, Gamling, Hama and 6x Riders of Rohan

Evil- Sharku, Orc captain and 18x Warg Riders

Hama is attacked and manages to withstand the attack of the wargs, but many more arrive across from Theoden, Dwalin and 4 riders. Theoden rushes quickly to the centre and attacks the orc captain, but he is dismounted not long after as Arathorn, who has just found a spare horse, arrives.

Theoden returns the favour, dismounting the captain. Who then has Arathorn charge him and slay him! Bard finally arrives. An orc bow finally scores a kill! But it was an ally. Many orcs are slain as the good forces rally. Dwalin narrowly dodges a trap set by Sharku and repays him by cutting him down!

Kills

Bard- 1

Arathorn- 6

Dwalin- 1

Bravest- Arathorn        Fool- Bard

GOOD WIN

Carried stats

Bard, Arathorn and Dwalin are all fully restored at Helm's Deep, before the battle begins.

 Kieran

Scenario 8- Ambush at Amon Hen

Participants- Frodo, Sam, Damrod, Aldor, Aragorn, Haldir, Gwaihir and Theodred

Evil- Lurtz, Uruk scout captain and 24x Uruk scouts

In a surprisingly swift game, Aragorn starts by calling a Heroic March, helping Frodo quicken his pace significantly. Haldir provides ranged support as Gwaihir quickly joins the fray. 

Theodred, in a bid to protect Aldor and Damrod, charged headlong into the swarm of uruks, killing 4 in one turn. Aldor and Damrod work together to get a kill each at the beginning of the scenario. Aragorn continues to use his free Might on a March as he is joined by Sam in protecting Frodo. Theodred cuts down Lurtz in a brutal turn of combat in which Gwaihir also manages to destroy the scout captain. 

Using a combination of Moves and Marches, Aragorn babysits Frodo a few turn from the safety of the boats. Theodred, after cutting his way through uruks, is brought down by weight of numbers as Damrod is knocked out.

Gwaihir intercepts Uruk reinforcements as Haldir continues to fire his bow, leading to Aragorn having a clear run to the boats. As Frodo scrambles to safety, he sees Sam hop in and join him on his adventure whilst Aragorn wishes them the blessings of the Valar. 

In the aftermath, Haldir, Gwaihir and Aragorn notice that Aldor and Damrod are missing and head off to rescues their companions. 


Kills

Frodo-  0      Aragorn-6

Sam- 0         Haldir-2

Damrod- 1   Gwaihir-7

Aldor- 2       Theodred-10

Bravest- Aragorn     Fool- Damrod 

GOOD WIN

Carried stats

Theodred is slain defending Aldor and Damrod.

Sam, Aldor and Haldir are all fully restored.

Frodo 1m, Aragorn 2m, Gwaihir 2m and Damrod- 0f.


Scenario 9- Ambush at Night

Participants- Damrod, Aldor, Eomer, Rohan captain, 12x Riders of Rohan and 3x Rohan Outriders

Evil- Ugluk, Mauhur, Grishnakh, Snaga, 12x Uruk scouts and 12x Orc warriors

As the uruks and orcs made camp, Eomer and the Rohirrim attacked. Aldor and Damrod took their chance to escape. 

Swiftly charging the enemy, Eomer slays his foes before chopping down Snaga in a heroic combat. Unfortunately for him, the other Rohirrim are not a successful with 5 cut down in the first turn! 

Eomer continues to push through the orcs and uruks as his allies fall, including the brave captain at the hands of Ugluk. 

During the maelstrom, Damrod and Aldor team up to rid themselves of their attackers and Grishnakh is no more as Damrod plunges his elven dagger into the orc. The pair make their escape into the forest.

As the Fellowship members reach the edge of Fangorn, Eomer surveys the battles and, realising his ambush has failed, he escapes after killing Ugluk. 

Kills

Damrod- 1

Aldor- 0

Bravest- Damrod

DRAW 

Carried stats

Damrod and Aldor are fully restored before their next scenarios in Edoras and Minas Tirith respectively.

Scenario 10- Warg Attack

Participants- Aragorn, Haldir, Gwaihir, Theoden, Gamling, Hama and 6x Riders of Rohan

Evil- Sharku, Orc captain and 18x Warg Riders

As Hama endured the initial warg charge, reinforcements arrive in the form of out mounted heroes and a giant eagle.

Sharku becomes bird food very quickly as the good heroes run riot, Aragorn picking up a couple of kills and Theoden chipping in too. Unfortunately for Haldir, he can win fight but the killing blow on his enemy evades him. A well placed hurl kills 4 riders, 2 wargs and sends the other 2 packing!

The 1 Eagle wrecking crew that is Gwaihir, puts the remaining wargs in their place as he finishes butchering them but Hama finally succumbs to wounds suffered in the initial attack. 

Kills

Aragorn- 5

Haldir- 1

Gwaihir- 14

Bravest- Gwaihir   Fool- Aragorn 

GOOD WIN

Carried stats

Aragorn, Haldir and Gwaihir are all fully restored at Helm's Deep, before the battle begins.


 Sam

Scenario 8- Ambush at Amon Hen

Participants- Smeagol, Lotho, Aldor, Grima, Theodred, Haldir, Dain and Aragorn

Evil- Lurtz, Uruk scout captain and 24x Uruk scouts

Theodred is caught off guard as he speaks with Smeagol at the seeing seat. Uruks spring on them from the trees and Smeagol is grabbed but quickly freed by a now alert Theodred. As the Uruks charge again, Theodred is engaged and the Captain makes to grab the Ringbearer, who uses might to give him a good hard bite on the hand before putting the Ring on and fleeing. The angered Captain turns and thumps Theodred out cold.

Towards the river, Lurtz grabs Aldor and in one combat fails to land a blow but the second time starts to drag him away, until he struggles free the turn after. Grima is surrounded and dragged into the wilderness out of range of any help. Aragorn instead leaps to the aid of Aldor and beats Lurtz down to 1w, 0f with all his spare might, when an arrow flies out of the bushes and strikes Aragorn in the back. As he recovers, Lurtz fires another arrow into his chest, to which Aragorn responds with a heroic combat, slaying the scout he faces and turning and dealing 3 wounds to Lurtz, hacking both arms off and then his head.

By the seeing seat, Dain and Haldir arrive and throw themselves into a fight to try and assist Smeagol. Dain hammers the Captain to death before he can kill Theodred. And a cry is heard as Lotho, who was hiding in some shrubbery is caught and dragged away. The elf and dwarf continue to focus on saving Smeagol when Aragorn emerges from the bushes with two arrows in him and Aldor close behind.

At this moment, Smeagol fails his Ring test and removes it, he is promptly attacked and Aragorn takes a third arrow in his flank (1w, 1f). But he dutifully, gets up and assists Smeagol before calling a march and stumbling back towards the River. Haldir runs alongside Smeagol protecting him time and time again, not losing a combat to the relentless pursuit of the Uruks and Dain slays the stragglers behind.

Aragorn and Aldor block a charge from a unit of scouts and the latter is finally captured. But Aragorn is pushing back hard, sensing how close they are (triple 6 to kill). Smeagol passes both fate as he loses a fight. But with one final heroic move, Aragorn charges the Uruks before the boats and Smeagol leaps into the closest boat and escapes. But Aragorn finally collapses to his knees, and the bloodthirsty scouts close in for the kill.

Once the last of the scouts have either fled/been killed. A dazed Theodred finds Aragorn’s hewn body on the riverbank, promises to not let his white city fall and gives him the final words ‘Be at peace, son of Gondor’.

Kills

Smeagol- 3     Theodred- 2

Lotho- 0          Haldir- 10

Aldor- 2          Dain- 11

Grima- 1         Aragorn- 10

Bravest- Haldir        Fool- Lotho

DRAW

Carried stats

Grima and Haldir are fully restored.

Smeagol- 0f, Lotho- 2 will, Aldor- 0m, 0f, Theodred- 0m and Dain-1m.

Aragorn is slain on the banks of the river after giving everything to protect Smeagol.

Lotho eventually bribes the Uruks with gold and escapes back to Smeagol.


Scenario 9- Ambush at Night

Participants- Aldor, Grima, Eomer, Rohan captain, 12x Riders of Rohan and 3x Rohan Outriders

Evil- Ugluk, Mauhur, Grishnakh, Snaga, 12x Uruk scouts and 12x Orc warriors

The Uruk scouts and Orcs are on the brink of a fight, when arrows and spears fly out of the darkness and 3 uruks are killed. One fires back into the darkness and kills an unseen rider. Grima manages to break free of his bonds as the riders charge in. Eomer calls a heroic combat as Grima’s presence stops Ugluk and Snaga from doing the same. Eomer uses his last two might and slays Mauhur!

Around him, several are killed on either side. Across the fight, his captain calls a heroic move and pulls back, while Grima jumps on Grishnakh as he catches up to Aldor. Grishnakh isn’t taking kindly to it and deals a savage cut upon Aldor, putting him out the fight as he desperately crawls for the safety of the forest. Ugluk’s now unengaged unit, pulls back towards Eomer, who wounds Snaga.

Ugluk calls a heroic move and his troops surround Eomer, led by Snaga. The Rohirrim charge in to relieve him and kill several orcs but Eomer loses his horse before being downed by Snaga. Grima, meanwhile, is also injured by Grishnakh and flees for the trees.

The Captain of Rohan assumes command and leads another charge, in which he slays Ugluk and brings the kill ratios back up. With both forces being 2 kills off a draw/victory, priority goes to evil and stops the vital charge. Two riders are slain and evil takes the win.

Kills

Aldor- 0

Grima- 0

Bravest- Grima        Fool- Aldor

EVIL WIN

Carried stats

Aldor and Grima are fully restored before their next scenarios in Edoras and Minas Tirith respectively.

Scenario 10- Warg Attack

Participants- Theodred, Haldir, Dain, Theoden, Gamling, Hama and 6x Riders of Rohan

Evil- Sharku, Orc captain and 18x Warg Riders

The refugees of Rohan walk for Helm’s Deep, when suddenly the wolves of Isengard descend upon them. The first to feel their wrath is Hama. Gamling calls a Heroic move and charges the captain. Behind him, all the good forces but a single rider, Theodred and Haldir arrive. While only seven warg riders and Sharku arrive before them. Hama calls a Heroic Defence and survives on 1w, 0f. Gamling slays the Captain’s warg and a rider.

Theodred and Haldir arrive as Gamling calls a Heroic combat to save Hama, causing two wounds on the Captain and leaving him on 1w, 0f. The lines of enemies then hit each other; Hama bravely rushes Sharku and kills his warg. Dain and Theoden call Heroic combats, the latter kills the rider but the warg stays and stops him. The former smashes the Captain dead then rushes forward and kills another two. Gamling is dismounted.

Theodred joins the fight and Heroic combats with Haldir into two wargs behind Gamling and Hama, relieving the pressure on them. However, Hama is still slain. Haldir rushes Sharku and takes a wound from his riding dagger when he fails to deliver, but the next turn cleaves the orcish leader with his elven blade.

Dain takes a wound from two warg riders and is driven into a fury as he kills several more, while his allies mop up around him.

Kills

Theodred- 8

Haldir- 5

Dain- 8

Bravest- Theodred

GOOD WIN

Carried stats

Theodred, Haldir and Dain are all fully restored at Helm's Deep, before the battle begins.

 Will

Scenario 8- Ambush at Amon Hen

Participants- Frodo, Pippin, Damrod, Denethor, Boromir, Faramir, Irolas and Hurin

Evil- Lurtz, Uruk scout captain and 24x Uruk scouts

Hurin, Denethor and Damrod are in the woods near the boats, when an arrow flies out the bushes and strikes Damrod’s quiver (might and fate to save). This is followed by a dozen uruks rushing out of seemingly nowhere to attack. Hurin steps in front of his lord and Damrod, slaying the uruks that pursue as they rush in the direction of Pippin’s startled cries. Just as they near him, another arrow flies out and strikes Hurin just above the elbow. This pause allows the uruks to gain on them and surround them. Pippin is beaten unconscious and dragged away as Hurin sees the leader of the uruks, Lurtz, running straight at him. They both call strikes and Hurin edges it but fails to wound.

By the seeing seat, Boromir leaps in front of Frodo to protect the Ringbearer, he quickly manages to slay the captain with his elven knife but can’t save Frodo as three uruks spot his footprints and charge. Frodo manages to use their confusion to win the fight regardless. Faramir rushes past Boromir, who yells at him to help the others. As he goes past an arrow strikes him in the thigh. Another arrow flies at him but he manages to duck it (fate) and Frodo pulls off the Ring to avoid the temptation growing inside to surrender.

The attempt on capture intensifies and Hurin desperately fights back, causing a nasty wound on Lurtz. But Damrod is outnumbered and beaten down while Denethor is wounded. It is at this moment that Irolas lunges into the fight and promptly slays two uruks. He is followed by Faramir, swinging the fight back into the Fellowship’s favour. They dare to hope that they can pull this fight back, when suddenly Lurtz surrounds and viciously cuts down Hurin as Pippin is carried out of sight and Boromir takes an arrow. And things once again look bleak.

At this moment, Damrod stirs and struggles free, before killing one of his captors and getting downed again. Faramir is injured again and left on 1w, 0f. Lurtz, now freed descends upon and beats Denethor down twice as the steward revives himself immediately the first time. The Uruk moves on, rushing for the boats as Uruk calls indicate that Ringbearer has been sighted. It is then that Boromir arrives and leaps in to save his father, he loses the fight but deflects all 8 strikes that are made at him.

Denethor, Boromir and Faramir fight back to back after the brothers rescue their father. Boromir is surrounded and knocked to the floor, before being injured and taken from the fight. The sight of Boromir in such mortal peril sends Denethor into a frenzy and he lunges at Faramir, shoving the orcs aside and stabs Faramir, but not fatally, yelling about how he should have saved his brother. Faramir is also out. However, Damrod manages to struggle free of his captors yet again!

Frodo attempts to sneak to the boats but the alerted uruks spot his footprints and rush him with Lurtz. The Ringbearer takes a wound, then sneaks a little closer the next turn but is again spotted by several and surrounded, Lurtz swings wildly but Frodo drops to the floor and dodges it (fate). Good then wins the vital priority as there is no might to help Frodo and he resists the influence of the Ring one last time and rushes past the uruks and into the boat!

Kills

Frodo- 0          Boromir- 13

Pippin- 0         Faramir- 5

Damrod- 2       Irolas- 4

Denethor- 4     Hurin- 1

Bravest- Damrod        Fool- Denethor

GOOD WIN

Carried stats

Hurin gives his life to protect Denethor and Damrod from the waves of scouts.

Because Lurtz isn’t slain, he returns to Isengard injured with a few scouts. It isn’t the last that they’ll see of him!

Damrod is fully replenished.

Frodo- 2f, Pippin- 0m, Denethor- 1 wound, Boromir- 0m, 0f, 2 wounds, Faramir- 2m, 0f and Irolas- 2m.

Pippin manages to break free and escape from his captor. Denethor and Damrod, both weakened and vastly outnumbered are captured with Boromir and Faramir down.


Scenario 9- Ambush at Night

Participants- Damrod, Denethor, Eomer, Rohan captain, 12x Riders of Rohan and 3x Rohan Outriders

Evil- Ugluk, Mauhur, Grishnakh, Snaga, 12x Uruk scouts and 12x Orc warriors

The Orcs and Uruks prepare to sit down after a days march with their prisoners. An argument quickly breaks out about whether Saruman would be mad if they at them a little bit. Before a resolution can be reached, spears fly out of the dark, one strikes Grishnakh and another hit Ugluk. The Uruk commander then takes an arrow too and is kept alive by sheer fate. He calls for their archers to return fire, which they do, unhorsing one rider and killing another.

Denethor seizes his chance and breaks free of his bonds before charging at Grishnakh with Damrod. It goes pear-shaped quickly as they have underestimated Grishnakh’s determination and Denethor is downed. Eomer calls a heroic combat and charges through a couple of scouts into Ugluk, killing everything before him including the Uruk leader. Meanwhile, Snaga and Mauhur also call heroic combats and tear up the opposite flank.

Mauhur rushes across the campsite and is charged by Eomer, being fairly easily cut down as the Marshal calls a heroic strike. But many of his riders fall to the masses of evil. Damrod and Grishnakh continue to fight in the mud in the middle and both are reduced to 1w, 0f.  Snaga surrounds the captain and calls a heroic combat, he passes his fate and denies Snaga, before slaying three uruks the next turn. Eomer cuts down the orc leader and he with his riders manage to kill what’s left of Ugluk’s party. They start to pile the dead orcs up for burning and bury their dead but neither notice Damrod and Grishnakh still fighting on the floor at the edge of the forest. Damrod eventually manages to plunge a dagger into the orc and end him. Then sees Gandalf, reborn, on the edge of the forest, waving to him and the dazed Denethor.

Kills

Damrod- 1

Denethor- 0

Bravest- Damrod

DRAW

Carried stats

Damrod and Denethor are fully restored before their next scenarios in Edoras and Minas Tirith respectively.

Scenario 10- Warg Attack

Participants- Boromir, Faramir, Irolas, Theoden, Gamling, Hama and 6x Riders of Rohan

Evil- Sharku, Orc captain and 18x Warg Riders

Hama and Gamling scout ahead of Theoden and his people. While out there, Hama is knocked from his horse and before he can fight back, quickly killed by a warg ridden by an orc captain. Upon hearing the commotion, Theoden rounds up a handful of fighters to repel the attack.

The first to arrive in the battle are Boromir, Irolas and Theoden. Gamling wins the heroic move off with the captain and retreats back to his allies. The captain chooses to join up with his own allies to charge en masse. When they charge, Sharku takes two Rohan arrows and is forced to drop back to stay safe. Then the captain also takes an arrow just before the warg charge hits. Faramir and Theoden are forced to spend a might each to win their fights and Irolas is wounded by the captain, as is Boromir by a warg rider.

In the second wave, good suffers further as throwing spears dismount Irolas and wound Theoden. Irolas repays this by calling a heroic combat and cutting his way through to, and slaying, the orc leader, Sharku. Gamling then loses his horse in a fight, but the heroes fight on after tasting blood. Theoden kills multiple orcs, Boromir takes away the captain’s fate and Faramir cuts their numbers down nicely.

Things are holding well until suddenly, in turn 10, Irolas loses to a warg rider that he charged and goes down. Theoden tries to rally his last remaining men as he kills another warg and those remaining (Boromir, Faramir, Theoden) form a small tight circle with the injured Gamling in the centre. The King and the captain of the white tower hold their own, but Faramir loses his fight and takes multiple wounds, being downed. The damage is done and despite Theoden and Boromir repelling the last of the wargs, they have lost several good men.


Kills

Boromir- 3

Faramir- 5

Irolas- 4

Bravest- Irolas        Fool- Faramir

EVIL WIN

Carried stats

Boromir, Faramir and Irolas are all fully restored at Helm's Deep, before the battle begins.


So concludes Part 3. Next, the three hunters arrive at Helm's Deep and prepare to defend it alongside the Rohirrim and the elves. Will they last the night?

Thursday, 12 November 2020

CJ's "More will come" Legions: The Defence of Minas Tirith

 “More will come”- CJ’s Legendary Legion wishlist.

Part 2: Defend the walls!


This is a Legion I know a lot were hoping for with Gondor at War providing surprisingly little for Gondor players, except the ignominy of providing the meta-ubiquitous Rangers of Ithilien Legion. Given that Rangers were going to be covered in Quest anyway, perhaps we might have had a Minas Tirith Legion or even the Reclaimers of Osgiliath instead (I’ll cover that soon too), both of which I know a lot of Gondor players wish had been covered. But we don’t know how far in advance these things get planned, and if you ever wanted a safe bet for a faction that will be visited again it would probably be Gondor.

Gondor has long had an issue with being fairly bland, lacking killing power, reliant on ranged weapons, not dying in combat, and Heroes to do the heavy lifting whilst providing buffs to the troops around them. WOMT got a tidy little bonus of Shieldwall in the new edition, but most of the time they just aren’t worth it next to GOTFC who have permanent D7 (you always take the shield), bodyguard, f4. There was a niche for bringing defence to a wood elves mix, or using cheap Gondor Heroes to spam troops, in the previous edition. But in this edition it does rely a bit on an allied LoL, or green Rohan or Fiefdoms, to round out the capabilities. With this in mind, I wanted to write a Gondor legion that stayed relatively true to their core playstyle, but with a bit more of a sting in the tail so they might be able to deal with more threats as a pure list. But let’s be honest, it’s one of the coolest scenes from all the films, and making this as fun to play and representative of the battle as possible was my core focus. Plus a little something unique in playstyle.

On rewatching the film, I’m jotting down countless quotes from Gandalf during the defence of Minas Tirith thinking “that’s a good name for a rule, and so is that, and that, and….that too…”. And in my group chat of hobby friends I actually mentioned how there’s no way I could write rules to represent everything without an insane power creep and rule oversaturation. So, it was actually a great suggestion from Will Poynter who said, “why not make it all about Gandalf commanding the army, like he’s got additional Heroics?”, that was the miracle shot idea I knew I just had to run with. And so I devised a new mechanic of Leadership Actions. Taking Gandalf’s commands as cues, I started to scribble ideas as to how you could make them into useful actions in-game...


Sunday, 8 November 2020

Painting Motivation

As we enter another lockdown, many hobbyists pick up their paintbrushes and once more try and tackle the dreaded "Pile of Shame".

We all have one - it could be small, it could be huge, but we all have a collection of unpainted miniatures lurking somewhere. All those painting projects that sit unfinished or unstarted. I personally have several shoeboxes in my wardrobe containing unpainted miniatures for SBG, as well as 40k and Age of Sigmar (I keep a separate box for each). 

One part of the hobby we all enjoy is playing games with painted miniatures - it makes it look nicer when two fully painted armies are battling it out, opposed to bare plastic or metal. In a casual game of course, this wouldn't be a problem, but most tournaments (GW being the obvious) will require you to have your minis painted and based. 

For some of us, this is their least favourite thing about the hobby - there are those of us who simply don't enjoy painting, and there's nothing wrong with that. Others enjoy painting but struggle to find time or start and then struggle to finish - again, nothing bad about that. The challenge every hobbyist face is motivation. Hopefully I can share with you some tips and tricks that helps picking up the brush and slapping some colour on those models easier! 

Step 1: Set yourself a goal

A deadline is one of the easiest ways to encourage yourself to paint - you might have a tournament coming up and need to get some models painted for it, or you might be thinking to yourself that these models have gone unpainted or unfinished for too long. 

You could set yourself a deadline such as "I want to get all these models painted by the end of the month". Of course, you don't have to be ridiculously ambitious - you could set yourself a goal of painting them by the end of the year. Basically, pick a goal that you think you can achieve. 

Alternatively, you could set yourself a quantity challenge - try to get a certain number of models painted within a certain period of time - you could, for example, set yourself a goal of painting a certain number of models each week / month etc., or say "I want to have painted 100 models by the end of the year!"

Another way would be to set aside some hobby time - even if it's just a couple of hours a week, sitting down and painting for an hour is a good way of making progress on your models, and it can be very pleasing to see what you manage to paint in a short space of time. 

At the end of the day, the best advice is to keep things manageable - if you think you can achieve it, go for it!

Step 2: Keep it simple

Some hobbyists will spend hours painting a single model for their army, giving it tons of attention and detail and coming up with a truly astonishing army. They are then of course justly rewarded with Best Painted Army prizes, Golden Demons, Armies on Parade, etc., but not everyone can / will spend that much time on individual models. 

You don't have to spend hours painting a single model so it looks brilliant - you can if you want to, but if you just want to get some paint on the model, then paint to a standard that you're happy with, not one someone else has set. 

If you want to spend a bit more time on your "centrepiece" models (such as your heroes, monsters, siege weapons etc.), then feel free - this is the approach I usually take - paint the regular warriors to a decent standard, then spend some extra time on the heroes to make them stand out from the rest of the army. 

Again, this can be achieved in many ways - you base them differently, use different colours, or add an extra layer of highlights above what you used for your warriors. 

Also, keeping the paint scheme simple will also be a help. Generally, models can be broken down into three simple stages:

1. Armour and weapons

2: Flesh

3: Clothing

By breaking models down into stages, you can plan out your colour schemes much more easily - this then helps you paint a decent looking army without having to focus on every detail of the model. 

Also remember - it doesn't have to be perfect. If you're happy with what you've painted, then that is all that matters.

Step 3: Speed it up

If you’re painting a horde army, such as goblins or hobbits, there are a few tips and tricks you can use to speed up the painting process - painting a huge army can always be an off-putting prospect, but there are ways to get through them:

Batch painting - instead of painting your models individually, painting them in batches (I'd recommend around 5 to 10 models to keep it manageable) will help paint them faster. It's a simple technique too - paint one particular colour on a model, then do the same for the rest in the batch. By the time you've painted the last model, the first will be dry and then you can start the process again with a different colour. 

Drybrushing - A fast and effective way of adding highlights to a model - sometimes you can spend ages highlighting a model, when a simple drybrush can achieve the same thing. Drybrushing means adding some paint to your brush, wiping most of the excess paint off, and then gently brushing over the raised areas of a model, leaving a nice highlight behind. The trick is to keep the drybrushing light, otherwise you might find the highlights are getting a bit stark or they're getting too extreme - make sure you've wiped off as much paint as possible before you start painting the model. 

Contrast Paints - these are pretty easy to use - simply apply the paint straight out of the pot. They're designed to have a certain consistency, so that you should only need to apply one coat of paint on a model. Tutorials on using contrast paint can easily be found on YouTube or the GW website.

IMPORTANT NOTE - contrast paints require a certain undercoat - either Grey Seer or Wraithbone Spray - make sure you've used one of these as an undercoat before using contrast paints - otherwise it won't work like it's supposed to!

Step 4: Take a break

If you're struggling to get something painted, then one of the easiest things to do is to walk away - take a break, clear your head and then come back to painting when you feel like it. If you force yourself to paint just for the sake of it, then you're not going to enjoy it - even the most experienced painters get burnout over time, so only pick up a paintbrush when you want to. 

If you're getting stressed out because you've got a deadline approaching and you're struggling, again, take a breather and then try and plan out what to do - can you cut down on your painting time by focussing more on certain models / painting less details? Alternatively, focus on models you know you can paint quickly before returning to the more difficult models. Time management can also be helpful in ensuring that you can get through everything before the deadline. 

Also, remember that tournaments usually ask that all models simply be painted - they don't have to be Golden Demon winning quality on the table top. You can always add those final details after the tournament's finished and there's a lot less pressure - you can then bring them to the next one and show off the extra details you've added!

Hopefully you've found this little entry helpful for ploughing into your Pile of Shame, and that the suggestions above make things easier. 

Until next time, happy painting!

The Tolkien Fan


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