Haldir’s Patrol
Wednesday, 30 December 2020
Tuesday, 22 December 2020
Fantasy Fellowships Part V: The Way into Mordor
This part will focus on the journey of the Ringbearer and his loyal companion from the Dead Marshes through the pass of Cirith Ungol as they follow their guide into Mordor, getting so close to their goal.
CJ
Scenario 14- The Dead Marshes
Participants- Bilbo, Dori and Smeagol
Evil- Ringwraith on Fellbeast and 6x Dead Marsh Spectres
The trio starts wading their way through the marshes unaware
that some spectres are slowly wandering towards them. They creep their way
towards the edge of the marsh when they’re spotted. But Dori quickly defeats
the spirit.
Another spectre lures Smeagol into a marsh with it’s fell light
but he doesn’t fall in. Dori kills this one and heroic combats into the third.
But has to use both his last might and will to charge it before bringing it
down too.
They worry as they see a Ringwraith flying nearby. Luckily, it turns in the air and flies completely away from them (3x 2-3 rolls on sentry in a row). They seize their chance and escape the marshes.
Kills
Bilbo- 0
Dori- 3
Bravest- Dori
GOOD WIN
Carried stats
Bilbo and Dori are fully replenished at the Rangers’ hideout.
Scenario 15- Osgiliath
Participants- Faramir, Madril, Damrod, Mablung, Anborn, Bilbo, Dori, Smeagol, 13x Minas Tirith warriors, 12x Rangers of Gondor and 6x Osgiliath veterans
Evil- Ringwraith on Fellbeast,3x Orc captains and 37 orc warriors
The trio have been to the black gate before Smeagol tells
them of an alternate path. Trusting him, Bilbo follows with Dori into Ithilien,
where they are captured by the Rangers and taken to Osgiliath. While there and
pleading for Faramir to release them to continue their quest, a large assault
begins.
The orcs pile into the ruins while Faramir and some veterans
escort Bilbo, Dori and Smeagol round the rear past the fountain. The orcs hit
the Gondor frontline, and many are killed. A captain heroic combats into
Mablung but fails to win the fight. Bilbo is running when a familiar shriek is
heard, a Nazgul has arrived on a fellbeast and it’s scream causes many
Gondorians to freeze in terror. A lone warrior engages it but is quickly slain
and the beast flies from him onto the watchtower, where Anborn is shooting. He
is picked up and thrown from the balcony, where his body breaks on the street
below.
The Ringwraith’s arrival throws Gondor’s west flank into
disarray and they are surrounded and killed. Mablung is defeated by a Captain
and left wounded on the floor. Mordor claims the western building.
In the centre, another captain faces Damrod and despite the
heroic defence he had been leading until this point, the captain is too much
and Damrod is slain.
Bilbo and his guard rush towards the East but find a group
of orcs in the building preventing his escape. Dori looks dazed and wanders
from behind the building into the open, where he is attacked by four orcs. They
see the Nazgul closing in and realise that he has been compelled, Dori luckily
wins the fight. Faramir, the Ringwraith and two orc captains call heroic
combats. Faramir goes first and charges in to assist an ally. A captain nearby
rushes Bilbo, but the plucky Hobbit fights back and scores a wound on him. The
other captain uses it to clear up the remnants of the Western flank. The last
heroic combat is from the Ringwraith, who kills the Gondorian before him and
slams his fellbeast into Dori, who is knocked flat by six strikes and out of
the fight.
Dori’s avenger comes in form of Smeagol, who takes a fate
from the Ringwraith with some veterans and the next turn slays his fellbeast.
The Ringwraith stands against them until he is eventually exhausted of
willpower and pops. While the captain beside them is surrounded and killed by
Faramir’s men.
The central building is the key to victory for good now as
Bilbo rushes for his escape and large groups of men and orcs fight viciously
inside. Faramir, arrives on it’s eastern opening and with his men, break the
rear guard to get in. But Madril is finally overwhelmed at the other entrance
and beaten down by an orc captain.
As Bilbo escapes, the orcs are narrowly defeated as they have only 8 in the important building to 10 men, they call off the attack and retreat.
Kills
Bilbo- 2
Dori- 0
Bravest- Bilbo
GOOD WIN
Carried stats
Bilbo is fully replenished.
Dori- 1m, 1 wound
Scenario 16- Shelob's Lair
Participants- Bilbo and Dori
Evil- Shelob and Smeagol
In the pass, Bilbo senses something stalking him, while alone. He breaks into a panicked sprint and Shelob charges out from behind a rock. Bilbo seeing Dori coming, realises that he’s too far away and bravely charges the spider. It rears up to attack and Bilbo jabs Sting into one of its eyes. Shelob shrieks and flees immediately. Dori is simply stunned at its quick resolution and chases after Smeagol, ready to dish out some punishment for treachery. When he gives up after losing the speedy creature, he sees Bilbo unconscious and being hauled up towards Cirith Ungol by a band of Orcs.
Kills
Bilbo- 1
Dori- 0
Bravest- Bilbo
GOOD WIN
Carried stats
Bilbo and Dori are both fully replenished.
Scenario 17- Cirith Ungol
Participants- (Dori), Shagrat and 15x Mordor Uruk-hai
Evil- Gorbag and 24x Orc warriors
Dori creeps towards the gates of Cirith Ungol to rescue
Bilbo as fighting breaks out within. Gorbag and Shagrat call heroic moves, with
the orc moving first. He snatches the Mithril shirt and runs but Shagrat
catches up and promptly hits him hard with two wounds, the orc using both his
might and fate to save himself.
Down below, the orcs and uruks tear each other to pieces.
The orcs clear the uruks from the outer walls, but some uruks hold both sets of
stairs to the tower. At the base of which, Shagrat deals the killing blow to
Gorbag and takes the shiny shirt.
Dori narrowly dodges an orc arrow and then slays two uruk warriors, before rushing up the stairs. He rushes past the orcs, killing most of the surviving uruks as Shagrat holds out at the base of the tower. Dori gets up the tower and frees Bilbo, as Shagrat makes a desperate escape with his prize.
Kills
Dori- 3
Bravest- Dori
GOOD WIN
Carried stats
Dori is fully replenished.
Scenario 18- The Plateau of Gorgoroth
Participants- Bilbo and Dori
Evil- Orc captain, Orc taskmaster and 24x orc warriors
Bilbo and Dori are closing in on the endgame of their mission, but little do they know that a battalion of orcs is marching straight at them. They realise nearly too late and hide behind a rock. The orcs come incredibly close to spotting them (rolled a 5). The pair march through the orcs with some very close calls to being caught as the taskmaster calls a halt just as they’re passing. They finally escape on turn 9, with not much time to spare.
Kills
Bilbo- 0
Dori- 0
Bravest- Dori
GOOD WIN
Carried stats
Both hobbits are fully replenished for the finale.
Sam
Scenario 14- The Dead Marshes
Participants- Smeagol, Lotho and 'Bilbo' (Bilbo using Smeagol's profile)
Evil- Ringwraith on Fellbeast and 6x Dead Marshes Spectres
Smeagol and Lotho are joined by Old Bilbo, who promises to
assist them in their quest. Smeagol leads them to the dead marshes, which they
attempt to navigate as a shortcut to Mordor. They are quickly spotted by a
spectre and Bilbo is lured into the marsh, falling in. Another spectre sees this
and is alerted. Lotho rushes over and pulls Bilbo out before he drowns.
Smeagol is the next to fall to the lure of the spectres but
is also rescued by Lotho as a third spots them. Bilbo calls a heroic move, and
they push on, hiding in a bush to avoid the nearby Ringwraith on it’s fellbeast
from spotting them. The Ringwraith, luckily, flies away. Smeagol is then lured
in and charged but awoken by Bilbo. A fourth spectre sights them, Bilbo takes
on two and kills one. Before being pulled under again and is rescued by
Smeagol. Disastrously, a fifth spectre spots them and they are being targeted
by four at once now.
Lotho manages to shove two spectres back over two turns and Bilbo is pulled under but not seen again. Smeagol manages to kill two spectres in two turns and things look hopeful again as they’re only three turns away from escape. But tragedy strikes as Lotho is cornered and injured, and the Ringwraith, that was across the other side of the board, rolls 6 on its sentry rolls…three times in a row and is suddenly upon them and alerted! It then gets priority and charges Smeagol with two spectres. They win and cause a total of seven wounds. The Fellbeast picks up Smeagol and tears him to pieces! The Ringbearer is slain!
Kills
Smeagol- 2
Lotho- 0
Bravest- Lotho Fool- Smeagol
EVIL WIN
Carried stats
Smeagol is cornered and slain. The Ring falls from his hands
into some nearby reeds, where it is later found by Bilbo, who promises to
finish the quest. He is the new Ringbearer.
Lotho is fully replenished at the Rangers’ hideout.
Scenario 15- Osgiliath
Participants- Faramir, Madril, Damrod, Mablung, Anborn, Old Bilbo, Lotho, 'Smeagol', 13x Minas Tirith warriors, 12x Rangers of Gondor and 6x Osgiliath veterans
Evil- Ringwraith on Fellbeast,3x Orc captains and 37 orc warriors
Smeagol will be representing Bilbo’s internal desire for the
Ring. Portrayed, in his mind at least, in Gollum’s form.
As the Rangers reinforce the Osgiliath garrison in the face
of an orc attack, Faramir leads Bilbo and Lotho through the streets. The Rangers
all fire at the assaulting orcs and fail to kill anything. The turn after the
orcs hit and Damrod is quickly beaten down by the orcs. The defenders push back
and wound a captain in return, but Mablung is defeated by a captain and killed.
An Orc threatens to rush Bilbo, so Lotho calls a heroic move
and they rush him out of reach. A handful of brave Gondorians hold the Western
flank, where Damrod lies unconscious, from the orcish onslaught. It is then a
loud ear-piercing shriek is heard and a cry of ‘NAZGUUUUL!’ follows. The
Ringwraith flies in over the Western fighting and quickly charges Bilbo. Two
Osgiliath Veterans charge in to aid him. Faramir calls a heroic combat along
with Madril, which is contested by the Ringwraith. Evil goes first and Bilbo is
hurled, slamming into several allies and going down to 1w, 1f. Lotho is hit by
him and knocked out of the fight. Faramir’s opponent is killed and so he can’t
do his heroic. Madril, meanwhile, wins his fight but fails to kill.
The Nazgul begins the next turn with a loud scream, shaking
the defenders to their core. Faramir nevertheless, charges the Ringwraith and
calls a strike. He gets up to fight 10 with a furious warcry, but is slammed by
the Fellbeast’s tail and thrown into a crowd saving himself with fate. All
around him, the orcs overwhelm defenders and many Gondorians are slain.
Bilbo calls a heroic move, attempting to get away from the beast as Faramir charges it again, using his last might for another heroic strike and being brought down to 1w, 0f when he again goes up to fight and loses. The following turn an orc captain charges and beats him down as the Ringwraith swoops down upon Bilbo and slams him into some ruins, knocking him unconscious for several hours. The defenders manage to narrowly repel the attack but lost many in doing so.
Kills
Bilbo- 0
Lotho- 0
Bravest- Lotho Fool- Bilbo
EVIL WIN
Carried stats
Lotho is fully replenished.
Bilbo- 0m, 1 fate, 1 wound
Scenario 16- Shelob's Lair
Participants- Old Bilbo and Lotho
Evil- Shelob and Smeagol
Shelob quietly closes in as Bilbo struggles internally
(Smeagol attacks) fighting his intense want for the precious, no wounds are
dealt but then the spider hits and immediately paralyses him. Lotho steps up
and manages to bribe the spider with a dead rabbit not to attack him as Bilbo
gives in to the Ring and succumbs but is luckily paralysed (Gollum beats him
up).
Lotho uses his might to heroic move and claim Sting. Then distracts Shelob from another charge and counter charges, dealing a wound on the spider. But it passes its courage test and slams Lotho into a wall. Before she can finish him, orcs spook her and she flees. Gorbag and some troops find Bilbo and take him to Cirith Ungol. Lotho follows in a daze.
Kills
Bilbo- 0
Lotho- 0
Bravest- Lotho Fool- Bilbo
EVIL WIN
Carried stats
Bilbo- 0m, 1f, 1 wound and Lotho- 0m, 2 will, 0f
Scenario 17- Cirith Ungol
Participants- (Lotho), Shagrat and 15x Mordor Uruk-hai
Evil- Gorbag and 24x Orc warriors
Lotho approaches the gates of Cirith Ungol beginning his
attempt to rescue Bilbo as a mutiny breaks out inside. Shagrat and Gorbag both
call heroic moves to try and seize the ‘Shiny Shirt’, Shagrat is too fast and
he snatches it, Gorbag chases. The Uruks and Orcs scrap killing a few of each
other.
Shagrat and Gorbag again call heroic moves and again Shagrat
takes it, pouncing on Gorbag and surrounding him with Uruks. The orc calls a
heroic strike, while Shagrat chances going without, Gorbag gets up to Fight 9
and feints. But Shagrat’s gamble pays off as the orc rolls a 3 highest, he then
uses the might he saved to guarantee Gorbag’s demise as he picks him up,
smashes him against a wall and then tosses his limp body over the ramparts. The
Uruks rally at this and many orcs are killed.
The orcs gain priority and manage to corner a few Uruks, while giving chase to Shagrat, Lotho is sent to tie up and kill one…but he rolls double 2 and is thumped unconscious by the Uruk, unexpectedly ending the game. The Uruks hold the Mithril coat and under Shagrat’s dominance tear the orcs apart but fail to spot Lotho as Bilbo is forgotten in the mayhem. Once he awakes, Lotho quietly makes his way up the tower and saves the Ringbearer.
Kills
Lotho- 0
Bravest- Lotho
GOOD WIN
Carried stats
Lotho is fully replenished.
Scenario 18- The Plateau of Gorgoroth
Participants- Bilbo and Lotho
Evil- Orc captain, Orc taskmaster and 24x orc warriors
Now getting close to their objective and disguised in Orc armour, Bilbo and Lotho make their way across the Plateau of Gorgoroth…but then they see an orc battalion coming straight at them. They creep behind a rock quickly, out of sight, but they’ll have to rush past. As they prepare to run in front, the Taskmaster calls an unexpected halt to the march and the Hobbits feel their hearts in their mouths but luckily no suspicion is aroused. Then the captain calls a heroic move, and the battalion is suddenly all around them. They manage to slip out the back and with some luck that they are long overdue, manage to get outside of spotting range behind them and slip away in Turn 8.
Kills
Bilbo- 0
Dori- 0
Bravest- Bilbo
GOOD WIN
Carried stats
Will
Scenario 14- The Dead Marshes
Participants- Frodo, Pippin and Smeagol
Evil- Ringwraith on Fellbeast and 6x Dead Marshes Spectres
The Hobbits follow Smeagol who leads them through the Dead Marshes.
Little do they know that Spectres lurk within. They walk their way through
until spotted by two Spectres in a bottleneck, they all charge one and Frodo
calls a Heroic combat. Smeagol deals the killing blow and they push on. They
spot a Fellbeast miles away starting to fly in their direction.
Smeagol takes on the two Spectres that now pursue them and receives two wounds, saved by his fate. The next turn he charges, passing his courage with his might and kills one. The Fellbeast is suddenly right beside them and spots Frodo and Pippin, who get the final priority and escape.
Kills
Frodo- 0
Pippin- 0
Bravest- Frodo
GOOD WIN
Carried stats
Frodo and Pippin are fully replenished at the Rangers' hideout.
Scenario 15- Osgiliath
Participants- Faramir, Madril, Damrod, Mablung, Anborn, Frodo, Pippin, Smeagol, 13x Minas Tirith warriors, 12x Rangers of Gondor and 6x Osgiliath veterans
Evil- Ringwraith on Fellbeast,3x Orc captains and 37 orc warriors
The group is lead by the Rangers, now led by Madril in Faramir’s
absence, he calls a heroic march as the orcs attack, desperate to protect the
Ringbearer. The Gondorians hold the line and many orcs are slain, the buildings
become warzones in minutes. Anborn starts sniping and taking out orcs. Smeagol
leaves the group and joins the fighting, strangling a 2h orc.
There’s a deafening shriek as the Ringwraith arrives, Mablung throws himself at it but the Fellbeast picks him up and shakes him to death. It uses it to heroic combat and land upon a watchtower, spotting Frodo. He and Pippin rush towards the alley that is too narrow for the Fellbeast but is quickly a logjam of orcs at the end. The Ringwraith swoops down, compelling a Minas Tirith warrior aside and lands in combat with Frodo. Frodo thinks fast and calls a heroic defence, as a result he only takes a single wound from the furious assault.
Back in the buildings, Anborn joins the defence of a captain, he fates a wound in the fighting as an orc rushes round the corner and catches him off guard. Smeagol is attacked by an orc captain and beaten harshly, he scampers off in blind panic. The Minas Tirith captain then leaps in and slays that captain, they now control the central building. Alongside this, the lone orc in another building is slain after the captain outside is surrounded by rangers and stabbed.
Back in the alleyway, Frodo calls a heroic combat and rushes towards the escape as the Ringwraith barges to get closer. As he is about to get away, however, a lone orc arrives in the narrow escape route and the fellbeast lands before them. Several Minas Tirith warriors and rangers are slain and orcs pour back into the alley. Pippin is defeated in combat and hit hard to the floor. Not long later, the Ringwraith attacks Madril and hurls him through multiple people, including Frodo, but only an orc is killed. Madril survives on 1w, 0f, the Ringwraith has exhausted its will and flees. Madril stands and slays the last captain, after multiple more turns of fighting, good gets the upper hand and Frodo escapes Osgiliath with the injured Pippin and Smeagol.
Kills
Frodo- 2
Pippin- 0
Bravest- Frodo
GOOD WIN
Carried stats
Pippin is fully restored.
Frodo- 1m, 1 wound
Scenario 16- Shelob's Lair
Participants- Frodo and Pippin
Evil- Shelob and Smeagol
The hobbits are split up as Gollum causes tensions to rise.
While separated, Frodo comes face to face with the massive arachnid, Shelob.
She rushes towards him and Frodo throws a stone at her but misses. She slams
into him and Frodo is knocked flying, the Ring flies into a dark corner as he
lies unconscious.
Meanwhile, Pippin is heading back but is set upon by Smeagol, who manages to grab Pippin but fails to wound. The next turn, Pippin slashes and injures his foe. They wrestle and fight for another three turns until Gollum clubs him over the head and starts to rush over to Frodo but is spooked by the arrival of orcs. Shelob also flees as one of their archers fires at her. They find Frodo and drag him away. Pippin starts to give chase, finding the Ring as he goes, and follows them to Cirith Ungol.
Kills
Frodo- 0
Pippin- 0
Bravest- Pippin Fool- Frodo
EVIL WIN
Carried stats
Pippin is fully restored.
Frodo- 1m, 0f, 1 wound
Scenario 17- Cirith Ungol
Participants- (Pippin), Shagrat and 15x Mordor Uruk-hai
Evil- Gorbag and 24x Orc warriors
With Frodo up inside the tower of Cirith Ungol, it doesn’t
take long before they find his mithril coat and fighting breaks out over it.
Gorbag leaps forward and snatches it, before running round the corner. Shagrat
and an uruk slay an orc and use a heroic combat to give chase. The orcs and
uruks rip into each other all around the fortress. Gorbag calls another heroic
move to escape Shagrat and leaps over the edge of the wall, closely followed by
his pursuer. While Gorbag takes two wounds but survives on fate, Shagrat lands
almost perfectly, before standing and slaying the orc. He now has the shiny shirt!
Pippin rushes into the gates and promptly ends up facing two
uruks, which he pushes back, but fails to kill either. An uruk faces four orc
spears and manages to kill one, before being overwhelmed and letting them rush up
the opposite stairs. The outer walls are cleared of uruks allowing the archers
free rein. They shoot an uruk out of combat in thanks. But then follow up by
shooting two of Shagrat’s opponents dead in a row.
Suddenly, after a turn of brutal fighting, only Shagrat and two uruks remain against 12 orcs. Both those uruks end up being shot by the archers and Shagrat cuts his way through the horde, having another shot by the archers for him. And before long, only a single orc remains (besides the four archers). The orc gets priority and bravely charges Shagrat, but something unexpected happens and a small hobbit in Gondorian armour also charges, trapping him against the wall. Shagrat is completely thrown by the arrival of this creature and subsequently loses the combat, before taking 5 wounds!! (3 from Pippin)! And collapses dead, killed by the unlikeliest of creatures. The orc snatches the shiny shirt and flees, as Pippin rushes past to go save Mr Frodo.
Kills
Pippin- 2
Bravest- Pippin
EVIL WIN
Carried stats
Scenario 18- The Plateau of Gorgoroth
Participants- Frodo and Pippin
Evil- Orc captain, Orc taskmaster and 24x orc warriors
As the Hobbits make their way across the plains of Gorgoroth, they freeze on hearing the clanking of armour. Realising that there is an orc contingent marching, they try to hide but have no luck and are forced to have a roll of the dice. Their hearts are in their mouths as the orcs halt at the command of the taskmaster and Pippin lets out a yelp as he stubs a toe, very nearly giving them away (6 rolled onto a 4). As they move just getting out of sight, an orc looking back again almost spots them (5), but luck is on their side and they slip away (Turn 9).
Kills
Bilbo-
Dori-
Bravest- Bilbo
GOOD WIN
Carried stats
Pippin is fully replenished.
Frodo- 2f
Our Ringbearers have now all passed into the Black Land and approach the final stretch, now we'll turn our attention back to the rest of the Fellowships as they play their parts during this period in defending the White City in 'Battle of the Pelennor'.
Saturday, 12 December 2020
Fantasy Fellowships Part IV: The Defence of Helm's Deep
The three hunters of each Fellowship have endured the attack at Amon Hen losing members to the fury of the Uruk-hai, pursued the escaping scouts to save their friends and assisted the King of Rohan on the road to Helm's Deep. Now, he must ask yet more of them, as an Uruk army of 10,000 approaches, Rohan will need every fighter they can get.
CJ
Scenario 11- The Deeping Wall is Breached
Participants- Bard, Arathorn, Dwalin, Haldir, 12x Galadhrim warriors and 12x Rohirrim warriors
Evil- 3x Uruk-hai Captains, 8x Berserkers and 20x Uruk-hai Warriors
Gandalf has sent an uruk army to Helm’s Deep out of jealousy
over Saruman being chosen for the quest. The Uruk army assaults the walls and
the good forces are holding well. Until they spot, too late, the evil Gandalf’s
true plan! An eruption of fire blows apart the Deeping Wall.
Dwalin recovers quickly and leaps into the breach, quickly
followed by Arathorn, who jumps onto an Uruk shield and rides it down the
stairs, killing 3 Uruk pikes with his bow, kicking the shield into a fourth and
then sweeping the head off a 5th at the bottom.
Bard joins the fight closely followed by the elves and
pushes back an Uruk captain and joining Dwalin in the breach. The captain is
attacked by multiple enemies and kills a Rohan warrior and elf. Arathorn and
Haldir kill off the Uruks that are behind.
Some Uruks arrive on the walls and start killing the Rohirrim archers and spears. The Captain in the water is finally brought down as he is surrounded by elves. Another captain rushes down the stairs and shoves Arathorn off his feet, causing a wound. But, he quickly gets back up and plunges his sword into the captain as Dwalin cleaves the third. A wave of Uruks jump from the stairs into the courtyard and overwhelm it, but the heroes are ok and they haven’t quite killed enough to gain an advantage. But too many for good to continue to hold. (4-2 VPs) Haldir survives.
Kills
Bard- 12
Arathorn- 8
Dwalin- 13
Bravest- Arathorn
GOOD WIN
Carried stats
Bard- 2m, Arathorn- 1m, 1wound and Dwalin- 1m
Scenario 12- Ride Out
Participants- Bard, Arathorn, Theoden, Gamling and 4x Rohan Royal Guard
Evil- 3x Uruk-hai Captains and 20x Uruk-hai Warriors
The forces of good fall back to the Keep and there, the
three hunters talk Theoden into one final charge. Dwalin goes to sound the horn
as the others mount their horses and charge through the doors. As they rush off
the causeway, Bard fires his bow and kills an Uruk shield, they then hit the
Uruk-hai full tilt. The Uruk frontline is shredded and Theoden kills a captain,
but a Royal Guard is slain.
Bard has his horse killed, but good get another heroic move, stopping him being piled. Theoden kills a second captain as Bard stabs the last. Arathorn rides over and cuts down the final uruk.
Kills
Bard- 5
Arathorn- 6
Bravest- Arathorn Fool- Bard
GOOD WIN
Carried stats
Scenario 13- Eomer's Return
Participants- Saruman, Eomer, Erkenbrand and 24x Riders of Rohan
Evil- 3x Uruk-hai Captains and 30x Uruk-hai Warriors
The defenders look up the hill and see a blinding white
figure, Saruman in his whiter than white robes has arrived with Eomer and
Erkenbrand. Eomer calls ‘To the King’ and they charge down the hill. The
sunrise times perfectly to blind the Uruks as they charge, though Saruman
fluffs his first spell on snake eyes, a captain is wounded and two uruks are
killed by throwing spears.
All good heroes call heroic combats, Erkenbrand fails to
kill both his opponents but Eomer kills several as does Saruman. Eomer then
kills a captain. The Uruks respond by winning the heroic move off and kill
several riders as well as dismounting the whitest wizard. They then cause a
wound on him too and he takes a second from the fall off his horse.
The riders charge again and kill the other two captains, shattering the Uruk army and causing a mass rout. Helm’s Deep is saved.
Kills
Saruman- 2
Fool- Saruman
GOOD WIN
Carried stats
Sam
Scenario 11- The Deeping Wall is Breached
Participants- Theodred, Haldir, Dain, Galadhrim Captain, 12x Galadhrim warriors and 12x Rohirrim warriors
Evil- 3x Uruk-hai Captains, 8x Berserkers and 20x Uruk-hai Warriors
Gandalf’s army of uruk-hai arrives at Helm’s Deep, but not
before Haldir’s people have sent Orophin with reinforcements. The uruks launch
their assault on the walls, but the defenders hold. That is until Gandalf’s
secret weapon, a detonation charge is used in the culvert. The defenders
recover from the explosion, just in time to see uruks pouring into the breach.
Dain throws himself at the invaders and quickly hammers two
dead. The Rohirrim on the walls recover and throw their spears and fire their
bows, killing the pikes assisting against Dain. Theodred hits the uruks next
and attacks the captain, causing a single wound with his elven dagger while
Haldir kills a berserker coming up the stairs.
Dain continues to much through uruks in the breach, killing
three berserkers at once, as Theodred, now joined by elves, attacks the captain
again. An elf spear manages to slay it. Haldir jumps onto an uruk shield and
slides down the stairs, firing his bow but failing to kill and reaches the
fighting in time to assist with heroic moves. Dain hammers another captain to
death in the water.
Orophin rushes down the stairs hacking down uruks as he
goes. Disaster strikes however as Haldir is unexpectedly knocked down into the
water by uruks. Followed by, Orophin losing a fight and being forced to spend
both might and his fate to survive. Good is suddenly mightless and gaps are
appearing in their defences.
Dain is not relenting despite the odds and kills another three uruks at once. Theodred duels with the third captain and lands a wound with the elven dagger but fate saves the captain before it kills him outright. Despite the surge of uruks that push forward with priority in the last turn, good manages to hold the courtyard with good numbers (6-1VPs). They hear the King calling for them to pull back however as the walls are now being overwhelmed.
Kills
Theodred- 2
Haldir- 1
Dain- 20
Bravest- Dain Fool- Haldir
GOOD WIN
Carried stats
Dain is fully replenished
Theodred- 2m and Haldir- 1m, 1 wound
Scenario 12- Ride Out
Participants- Theodred, Haldir, Theoden, Gamling and 4x Rohan Royal Guard
Evil- 3x Uruk-hai Captains and 20x Uruk-hai Warriors
The Uruk-hai brace for the incoming charge as Theoden leads
the charge down the causeway. Haldir looses a couple of shots and kills a
shield. He fires again, killing a pike as the charge hits the Uruk frontline.
Theoden and Theodred call heroic combats. First, the King kills both and moves
on to a captain, he loses but takes no wounds. Theodred kills both of his
opponents and charges another captain, killing it. Two Royal Guard are slain.
The next turn, both sides call heroic moves and the Uruks
take it. Theodred is surrounded, Haldir and another Royal Guard charge to
assist him. Theoden calls a heroic combat and Gamling calls a heroic defence.
Theoden loses again but manages to use his fate to save Snowmane. Gamling loses
his horse. Theodred is outmatched and trapped, he is pulled from his horse and
beaten on the floor while Haldir loses his horse.
The next turn, evil wins another heroic move off and Gamling
is quickly laid low. Haldir survives on his fate. The turn after good is out of
might and evil rushes them all again. Haldir loses his third of his three
fights but doesn’t take a wound. Theoden is defeated along with his last two
Royal Guard. Haldir now hopelessly surrounded by just under half of the
Uruk-hai once again rolls a three highest and is quickly knocked to the floor,
Haldir lashes out as he goes down, slaying an Uruk.
Just as the charge looks like it’s about to be snuffed out with the deaths of all the heroes, a white figure at the top of the hill draws everyone’s attention…
Kills
Theodred- 3
Haldir- 3
Bravest- Theodred Fool- Haldir
EVIL WIN
Carried stats
Scenario 13- Eomer's Return
Participants- Saruman, Eomer, Erkenbrand and 24x Riders of Rohan
Evil- 3x Uruk-hai Captains and 30x Uruk-hai Warriors
Eomer rides up beside Saruman and sees Theoden’s desperate
charge falling apart at the bottom of the causeway. With a cry of ‘TO THE
KING!’ he, his riders and the white wizard charge downhill at the Uruk hordes.
Saruman blasts a captain into a pike, knocking them both over and charging the
next turn, having another blast resisted by another captain. The Sun rises
behind them and blinds the Uruk-hai. In the confusion both Eomer and Erkenbrand
slay a captain each, while Saruman fails to wound his own.
The Rohirrim get another charge and Saruman blasts a pike into another, killing one. The Uruks form up this time and many horses are killed along with a rider. Saruman is among the dismounted. As the Uruk-hai prepare to overwhelm the Rohirrim, a second wave of riders piles in. The evil army takes massive casualties as Erkenbrand leads the charge and kills several pikes. Eomer gallops over to Saruman and beheads the third captain, leaving the Uruks leaderless. Saruman finds his combat ability and manages to cut down two Uruks at once. The now shattered invading army breaks and flees the field before the relief force. Helm’s Deep is saved.
Kills
Saruman- 4
Bravest- Saruman
GOOD WIN
Carried stats
Will
Scenario 11- The Deeping Wall is Breached
Participants- Boromir, Faramir, Irolas, Haldir, 12x Galadhrim warriors and 12x Rohirrim warriors
Evil- 3x Uruk-hai Captains, 8x Berserkers and 20x Uruk-hai Warriors
The defending elves and Gondorians hold the Deeping wall
well under the experienced command of Boromir, until a loud explosion blows a
gaping hole in the wall. Irolas, who escaped the blast, sees hordes of Uruk-hai
pouring in towards the stunned Boromir, who is just getting his feet. The Guard
of the Citadel leaps into battle.
Irolas quickly loses the heroic move off and is enveloped by
the Uruks. What they didn’t see coming was Faramir skating down the stairs
firing his bow rapidly, taking out three pikes on Irolas and kicking the shield
that he rode into a fourth. Unfortunately, eight more uruks pour in and Haldir shoots
one. Irolas calls a heroic defence, then wins the fight. But another eight
arrive and suddenly the breach is flooded with Uruks. Haldir and the Rohan
throwing spears manage to kill a few more but Faramir is charged and
outnumbered by a captain and five uruks but wins and kills two. Boromir reaches
the fight and takes a wound.
As the Uruk-hai push their way out of the water and into the
rushing elves, a familiar face appears in the breach…Lurtz, weakened from the
wounds Hurin gave him (Captain), he has still come to lead the siege. Faramir
is beaten down at the base of the stairs by another captain. Lurtz sees the
opportunity and orders a full-on charge at the defenders. While a berserker
wounds Haldir, Lurtz takes an arrow from one of the defending Rohirrim upon the
walls. Boromir manages to slay one of the captains.
Haldir, weakened from the wound he sustained, retreats up
the stairs to the walls and pushes an Uruk from them as Good’s right flank is
destroyed and Uruks pour out of the pool into the courtyard. Lurtz rushes
Irolas and lands a wound upon him. Theoden’s voice can be heard calling for
Boromir to get his men out of there, as while they have kept their numbers up,
the courtyard is overrun and Faramir is being dragged away from the fight. They
held as long as they needed to (4-3 VPs) but Haldir is lost in the retreat.
Kills
Boromir- 5
Faramir- 6
Irolas- 0
Bravest- Faramir
GOOD WIN
Carried stats
Faramir is fully replenished.
Boromir- 3m, 2 wounds and Irolas- 1m
Scenario 12- Ride Out
Participants- Boromir, Faramir, Theoden, Gamling and 4x Rohan Royal Guard
Evil- 3x Uruk-hai Captains and 20x Uruk-hai Warriors
Boromir manages to convince Theoden to perform one last
charge into the enemy on horseback. The King leads the small retinue out and
down the causeway. The Uruks form a pike wall before them.
Theoden kills two instantly as the Gondorian brothers rush the leaders. Faramir kills a captain while Boromir cuts down another and finally brings about the end of the dreaded Lurtz, avenging Hurin, by cutting him down mid gallop. With their leaders gone the rest of the Uruks quickly fold before the fury of the combined might of Gondor and Rohan.
Kills
Boromir- 7
Faramir- 5
Bravest- Boromir
GOOD WIN
Carried stats
Scenario 13- Eomer's Return
Participants- Gandalf, Eomer, Erkenbrand and 24x Riders of Rohan
Evil- 3x Uruk-hai Captains and 30x Uruk-hai Warriors
The sally forth has their morale sent into overdrive as they look up the hill and see Gandalf there beside Eomer, Erkenbrand and a large Eored of riders. Gandalf casts terrifying aura and they charge downhill. The Sun rises just as they charge. Several riders and Uruks are killed and a captain is heavily wounded by Erkenbrand while Eomer slays another and Gandalf wounds the last. The Rohirrim continue their momentum and Erkenbrand slays the second captain while Eomer finishes the last. Gandalf cuts down two then blasts a shield. Shadowfax is downed but the damage is done and the invading army is scattered. Helms Deep is saved.
Kills
Gandalf- 3
Bravest- Gandalf
GOOD WIN
Carried stats
Monday, 7 December 2020
CJ's "More will come" Legions: The Reclamation of Osgiliath
Participants:
Boromir Captain of the White Tower (Banner, Horse, Shield)
Faramir (Ahorse, Horse, Bow, Heavy Armour, Lance, Shield)
Madril
Knight of the White Tower
Captain of Minas Tirith (Horse, Bow, Lance, Shield)
Warrior of Minas Tirith (Options)
Knight of Minas Tirith (Options)
Ranger of Gondor (Spear)
Osgiliath Veteran (Options)
Additional rules:
Boromir and Faramir must be taken, Boromir is the Leader, and must have the Banner of Minas Tirith.
Special rules:
Street fighters
Osgiliath Veterans in this list do not roll in the ways for fighting over a barrier or through a doorway. They do not roll to go prone if retreating down stairs.
Additionally, they do not treat rocky ground as difficult terrain, and cannot be trapped against terrain- enemy models must back away instead!
Osgiliath must be retaken
Boromir, Faramir, and Osgiliath Veterans gain +1 Strength on the charge. If Faramir moves as part of a Heroic move called by Boromir, he also counts as having called a Heroic Move. This happens immediately, and Faramir may call With Me!
For Gondor! For Gondor! For Gondor!
Boromir’s Stand Fast! Is increased to 12” and affects friendly Hero models. Friendly models count as having line of sight to Boromir if they can see the Banner of Minas Tirith.
The Horn of Gondor
If Boromir uses the horn of Gondor in a Duel, it counts as a Warhorn until the end of the following turn. Additionally, friendly models do not require line of sight to be affected by the Stand Fast! Or Heroic Actions of Boromir until the end of the following turn.
Designer’s Commentary:
As an antithesis to the defensive Gondor Legion from last time, here’s one which is storming the city of Osgiliath to reclaim it…For Gondor! There isn’t much source material to go off here- Boromir discusses the reclaiming during the council of Elrond in the FOTR book, and there are some token references during the ROTK book. From the films, we don’t even get to see the battle, just the celebratory aftermath. But the history that is known is that the Witch-King lead an army of Mordor into the city, and captured it on both sides of the river Anduin. During the retreat, the men of Gondor destroyed the bridges connecting the East half of the city to the West. Shortly afterwards, a force lead by Boromir and Faramir forced the orcs back across the river. And there they were held, until a fleet of boats were constructed in secret by the Enemy and the forces of Mordor retaliated, forcing Faramir and his garrison to flee back to Minas Tirith whilst pursued by the Fell Beasts.
This presents an entirely Gondor affair, and a defining campaign for the brothers Boromir and Faramir. So, in writing this Legion, it seemed clear this would be one of those with a restricted participants list in exchange for some thematic bonuses. It is not clear whether many of the named Heroes including Anborn, Mablung, Damrod, Hurin, Ingold, or any of the Fiefdoms were present based on the information that we have, so to keep the Legion simple the only other Heroes included are Madril (you can JUST spot him in the film!), the standard Captain of Minas Tirith and the Knight of the White Tower, one of which had trained Boromir and Faramir in sword play. With the fountain court guard and citadel guard remaining at their posts in the White City, the options are based on those we see in the film: Warriors of Minas Tirith, and Rangers of Gondor. We can also assume that Knights of Minas Tirith may have been involved. But the real focus of this list is on that characterful but often overlooked profile: Osgiliath Veterans.Arguably, you could suggest that Osg Vets are meant to represent those who survived the campaign that this Legion represents. This interpretation extends that a little to suggest that these are survivors of the first assault that drove the assigned Osgiliath garrison back to Minas Tirith before the reclamation took place. As a result, these warriors know the layout of the city, have experience in street battles, and are those most motivated to reclaim their home from the enemy. This little backstory inspires most of the thematic special rules for this Legion:
“Street fighters” is a concept I’ve always wanted to see implemented somewhere in the game, but that would only really make sense to those who live in stone, cramped urban areas. Osgiliath presents a perfect opportunity, as a ruined city with many storeys, archways and doors for cover, and rubble terrain. So to represent the experience that would be relatively unique in Middle-Earth, Osgiliath Veterans do not roll to fall if retreating down stairs, and do not roll in-the-ways when striking against enemy models defending a barrier or on a raised platform. This allows the models to aggressively drive the enemy out from terrain cover.
To further illustrate adapting a fighting style to an urban environment, a little rule about not being trapped against terrain ties loosely to Ingold’s ability and makes it harder for an opponent to use their home terrain against them. It also allows a unit of them to fill an entire street side to side without being concerned about getting isolated and pinned against a wall. To complete the familiarity with fighting in rubble and ruin, they are not slowed by rocky terrain.
This aggressive style of driving enemy models out of terrain features is complimented by allowing Bozza, Fazza, and Veterans to increase their Strength on the charge. This gives Gondor troops a little bit of entirely needed killing potential, compensates a little for the compulsory Banner blocking Boromir from using a Lance, and makes Faramir just a tiny bit scary from Horseback with Lance! To represent the brotherly connection, and increase the threat range of a successful Heroic Move, Faramir is allowed to effectively extend the bubble of a Heroic Move called by Boromir, allowing more crucial charges for Gondor! Boromir is rightly the focus of the final rules- they say he almost defeated the enemy single-handedly! Extending his Stand Fast! and affecting his captains of Gondor seemed an obvious little symbolic bonus, but I also wanted to give attention to his unique pieces of Wargear. In real battles, Banners and Warhorns can be used as rallying points, and to signal advances and retreats. In the streets and ruins of Osgiliath, there’s a decent chance that having the direct line of sight to your Leader to partake in Heroic Moves and Stand Fast!s won’t be possible. So to symbolise the fact that Gondor are essentially the only trained militia with experience of years of current warfare to call upon, the Banner and Warhorn can be used as signals to help direct troops even with only partial or non-existent lines of sight. Giving this Legion a permanent free Warhorn would have been a tad overkill and it’s not what Boromir’s dedicated job is on the battlefield like a usual hornblower. So, by making it situational where it only counts as such when he uses it in combat as he normally would, it also encourages the aggressive, advancing playstyle- he can either charge into two enemies to use it, or call a Heroic Combat against one to reach another two and use it then. Overall, this Legion wants Gondor to play in a slightly different way. Rangers of Ithilien and the main Gondor list can use Siege Engines and strong shooting to pull enemies into a high Defence line. This one encourages the liberating a city attacking mindset. But in homage to traditional Gondor values, there is a big killy Hero expected to do a decent amount of the heavy lifting! With Boromir and Faramir as your starting point, and Faramir able to piggyback Boromir’s HMoves, this Legion plays to the unique Might profile of Boromir. Madril is also a cheap 3-Might option who can bring the handy Heroic March, as well as saving you Might points in Scenarios that require rolls to deploy. So, after a while, you should still have Might where your opponent doesn’t, and that should allow plenty of charges with S4, F5 Gondor soldiers to finish the job, and your opponents may think twice about hiding from your ranged threats in terrain where your soldiers have a fighting advantage.The drawbacks include having a restricted selection of Gondor models (including no Bodyguard), being a relatively bubble-focussed Legion, and the “Leaders Tax” means that this Legion may not be easy to write a list for at low points without sacrificing numbers or tactical options. At say 600+pts, it’s one of those armies that could probably beat up a lot of other armies, but perhaps not achieve all the objectives for the Scenario. As much as Madril helps with random deployment Scenarios, he’s also a weaker liability Hero for the Specials Pool. There is also a weakness to Monsters especially, and the main Heroes have only the 3 Will each to deal with Magic. Which, in fairness, is generally true of the Gondor playstyle anyway. I think I’d have a lot of fun with this thematic Legion, and I hope it gets made for real someday.
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