Thursday 16 March 2023

CJ's "More will come" Legions: The Hunt for Oakenshield

The Hunt for Oakenshield

Azog on White Warg

Yazneg on Fell Warg (Lance)

Fimbul on Fell Warg

Hunter Orc Captain on Fell Warg (Bow, Two-Handed pick)

Hunter Orc on Fell Warg (Bow, Warhorn, Two-handed pick)

Fell Wargs

This Legion represents the Warg Scouts lead by Yazneg to hunt down Thorin Oakenshield by Azog the Defiler. Azog though will not tolerate failure and is more than happy to relieve Yazneg of command, as well as his life! The limited selection and somewhat expensive Azog and Hunter Orcs are balanced by a ruleset designed to play at speed and harry the opponent into leaving victims out in the open...

Additional Rules

Either Azog or Yazneg must be included as the Leader. Where Yazneg is the Leader, the first time a roll is made to determine the end of a scenario, he may remove himself as a Casualty to automatically count as rolling a 1 or a 2.
Yazneg's not a great profile for a Leader, but his propensity to save his own skin may let you win some tactical pyrrhic victories!

Special Rules

The hunt is on!

Azog, Hunter Orc Captains, and Hunter Orcs gain Expert Rider when taken as part of this Legion. This Legion may include 50% bows rather than 33%. Additionally, all models in the Legion have their Shoot value improved by 1.
Scoring full points for the dressage, this Legion of parkour wolves can clear obstacles and land lightly on their feet. Depending on how many fell wargs you take, this Legion can rack up quite an impressive bow count! Moving at speed, the Hunter Orcs can keep the enemy extremely honest with a dual threat of sniping or just running you down. Taking enemy mounts away will also help you make the most of the cavalry charge...

Pack hunters

All unmounted WARG models within 12” of the White Warg will automatically pass all courage tests they are required to make. If a mounted WARG model is charged and not benefitting from Cavalry bonuses during the Fight Phase, it may contribute an Attack to the combat alongside it’s rider as if part of a multiple combat. Note that the Warg and the Rider will not be split into separate combats against multiple opponents.

When Hunter Orcs mount up they not only run the 58% risk of their mount fleeing if they become dismounted, they also forfeit their twin blades rule. This rule helps make the expensive mounted models better value as part of this Legion. To represent the added threat of teeth and claws on a Mount, these Wargs will also get stuck into the fight! The Multiple Combat rule is a nod back to how Fell Beasts worked when they first had rules, now over twenty years ago!

“That is no wolf!”

Once per Game, at the start of the Movement Phase, if no models are engaged in Combat, the Wargs will Howl to signal their attack. For the remainder of that Turn, enemy models must pass a Courage test before moving.
This "on the way in" cast will give you a turn of potentially stealing a great amount of maneuvering over your opponent as they have to either turtle up an extra turn in advance as you make your approach, or run the risk of having stragglers for you to pick off at your own discretion!

“Run them down!”

Models moving as part of a Heroic March or Move called by Fimbul the Hunter gain his Hunt Master rule for the remainder of the Turn. Where two or more Infantry WARG models have charged a man-sized enemy model, when resolving that Combat they will gain the Knock-Down effect as if they benefitted from Monstrous Charge.
As the movies demonstrated, the woods and rocks will not slow these wolves down in their pursuit! Fimbul needing to call a Heroic in order to chase through rocky/woodland terrain can provide a nasty surprise for your opponents, but the pressure is on to make each Move count! The films also repeatedly show the scary effects of a horse-sized wolf charging down infantry so to give the fell wargs a little added "teeth" they can knock you down if they gang up together! 40mm bases are tricky to do this with, but 10" can reach a long way...

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